Midway announced today in a press release that the PlayStation 3 version of Unreal Tournament 3, originally scheduled to release with the PC version this November as a timed console exclusive, isn’t expected to be released until the first quarter of 2008. David F. Zucker, president and CEO of Midway, said he regretted having to lose the holiday sales from the delays but said, “[W]e remain confident that our technology strategy and product plan position us to grow both revenue and market share as we move into the heart of this console cycle.”
Developer Epic Games’ Mark Rein said in a forum post that the press release included UT3 as an obligation to investors and said that he was still optimistic about a 2007 release, but that they wouldn’t ship until the game was ready and “the best game (they could) deliver.” He also confirmed that the PC version, due out in November, was still on schedule to ship as planned.
I’m a huge, huge fan of Unreal Tournament – I have been ever since the original was released on PCs nearly a decade ago. It’s about time we got a true sequel, as opposed to the incremental upgrade of Unreal Tournament 2004 (it’s been what, nearly five years since the true sequel in UT 2003?). The gameplay footage above focuses on vehicles quite a bit, but you can tell that this is still the same fast-paced, crazy shooter that made the original game so special. I can’t wait for some next-gen Instagib.
Posted by Chris Pereira Categories: Action, Activision, Adventure, CAPCOM, Corporate News, Driving, E3, Electronic Arts, First Person Shooters, Hardware, Internet, LucasArts, MMORPG, Mods/Hacks, Music, PlayStation 2, PlayStation 3, PSP, Release Dates, Role Playing Games, SEGA, Sony, Special Editions, Sports, Trailers, Ubisoft
I’m going to come right out and say it: I’m coming away from Sony’s presentation more impressed than I was either Nintendo’s or Microsoft’s. They were very straightforward and showed exactly what we all wanted to see: the games.
In fact, this was one of the more impressive E3 press conferences in recent memory – check inside to find out why.
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Unfortunately, I wasn’t able to attend E3 this year – instead, I’m on vacation in Cape Cod, using awful hotel Wi-Fi to watch streamed press conferences. Not the most glamorous way to take it all in, but exciting announcements, great games and new details are welcome no matter how you hear about them.
Here’s my personal transcription (in very brief form) of all the announcements and showings, along with some reflection on what Microsoft had to show.
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