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GDC 2009: Hideo Kojima: Solid Game Design: Making the Impossible Possible

Posted by Alex Lifschitz Categories: Culture, Features

GDC 2009 Hideo Kojima

If you at any point in your life have enjoyed a stealth game, you might know Hideo Kojima as the man to whom you owe your firstborn. He’s the father of the beloved Metal Gear game/interactive movie series, and he delivered the final keynote of the today. And, as expected, it was worthy of a man who had just received a lifetime achievement award the night before. I took some pictures of the presentation, and tried to elucidate as best I can, but I seriously cannot stress how much you should try and find the video of the presentation as filmed by the GDC – Kojima is a genuinely funny guy with a lot to say, and if you like the cut of his jib (which is a very good cut, I hear), you deserve to see and hear the whole thing. In the meantime, have some on the house.

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E for All: Metal Gear Solid 4 Demo Impressions

Posted by Steve Van Neil Categories: Action, Konami, PlayStation 3

MGS4 pic

My mission was clear.  Behind a barbed wire facade and slew of No Camera signs lurked one of the few worthwhile E for All offerings: a playable Metal Gear Solid 4: Guns of the Patriots demo.  The official word was that this short demo was the only taste we Americans would get of the latest Solid Snake outing before its release next year, so Konami’s booth was naturally my first stop at the show.  The line snaked around the entire booth.  I queued up and waited.  And waited some more.  Finally, we were led into a makeshift theater (appropriately outfitted with sandbags and cargo netting) where a company representative gave us a crash course on the game’s controls.  Afterwards, the door opened and we were unleashed upon the demo kiosks.

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First Metal Gear Solid 4 Gameplay Footage – 15 Minutes Worth!

Posted by Chris Pereira Categories: Action, Konami, PlayStation 3, Trailers

At the 20th anniversary celebration for Metal Gear Solid, Hideo Kojima presented a 15-minute long demonstration of the upcoming PS3 exclusive(?) Metal Gear Solid 4. It’s all real time, and actually being played – and considering the game won’t be out until early next year, there’s still time left for Konami to make it look even better.

Dare I say it? Gears of War, eat your heart out.

Check out the HD version of the trailer here.


E3 2007: Sony’s Press Conference Recap And Impressions

PlayStation Portable redesign box

I’m going to come right out and say it: I’m coming away from Sony’s presentation more impressed than I was either Nintendo’s or Microsoft’s. They were very straightforward and showed exactly what we all wanted to see: the games.

In fact, this was one of the more impressive E3 press conferences in recent memory – check inside to find out why.

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Konami: MGS4 On 360 Is Speculation

Posted by Chris Pereira Categories: PlayStation 3, Rumors, Xbox 360

Metal Gear Solid 4 trailer

They should have just said, “No comment.”

Website Digital Spy tried to squeeze an answer out of Konami regarding an issue that’s pretty significant to the console wars and (much less importantly) the fanboy wars: is Metal Gear Solid 4 coming to the Xbox 360? While they were unsurprisingly not able to get a straight answer out of Konami, they were told that the rumors are “speculation.” That’s not a rounding endorsement that the game will be seen on Microsoft’s console anytime soon, but it also isn’t the typical, “We currently only have plans to bring game X to the PlayStation 3.” This is bound to only add fuel to the flames of the already rampant rumors.

While Hideo Kojima has time and time again said that he wants rumble, the game is also being designed specifically for the PS3. But, that still doesn’t shoot down the possibility of an Xbox 360 port – my guess is that this is an issue of timed exclusivity. The game will be released on the PS3, and then at a certain point – maybe six months – Snake and company will be released on the 360.

Read More | Digital Spy

Hideo Kojima Talks Metal Gear

Hideo Kojima Hideo Kojima talked about the Metal Gear franchise through the years at the GO3 Expo in Australia. Gamasutra covered his speech, an interesting walk through game development starting from the 80s through to his work on Metal Gear Solid 4. From the MSX to the PlayStation 2, it seems Kojima has been bumping against the technological limitations of each platform while trying to refine and evolve his “hide and seek” gameplay concept from the original game. While he offered no real new footage from Metal Gear Solid 4, he did discuss where he wanted to take the conflict in the next iteration of the franchise.

Read More | Gamasutra

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