Halo 2 Zanzibar map done up LEGO style
Posted by Andru Edwards
Categories:
Culture,
First Person Shooters,
Microsoft,
Xbox
See, it’s stuff like this that absolutely blows us away. We’ve seen a lot of people do some interesting things with LEGOs in the past, but we think this recreation of the Zanzibar map from Halo 2 may take the cake. This was done by a college student who seemingly had way too much time on his hands.
After nearly two years of building and thousands of dollars sunk into my project, it’s finished. This is my latest video which details how I made my famous Lego model of Zanzibar from it’s very first stage, to the now near completed form. I wanted to make this video so that everyone will get the facts straight. I originally sent the picture and video files that you’ll see in this video to Bungie Studios where they incorporated them into the Halo 3 Legendary edition bonus disk.
Check the video for the full scoop, and prepare to be amazed.
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Time Magazine’s Cover Feature on Halo 3 Draws Fire
Posted by Paul Hamilton
Categories:
Bungie,
Culture,
First Person Shooters,
Microsoft,
Xbox 360
Time Magazine has Halo 3 on their cover this week but the feature inside the magazine, written by Lev Grossman, has raised the hackles on the necks of several game writers. Dan Zuccarelli from Bits, Bytes, Pixels and Sprites takes Grossman to task for what he feels is an ill-researched piece. It’s not hard to see where Zuccarelli is coming from. In the third paragraph the Time article calls Halo 2 an Xbox 360 exclusive and the inset graphic (reprinted on BBPS) shows a fan mod Xbox 360 featuring Halo 3 artwork rather than the actual Halo 3 Special Edition Xbox 360, not to mention mis-labeling the Heroclix Scarab as merely a “sculpture.”
What really has some people frothing though is Grossman’s obvious bias against gamers that seeps from nearly every paragraph as he repeatedly refers to them as antisocial, unhealthy, unpopular and even twice refers to gamers as residing in a ghetto. It’s not clear whether he refers to a literal ghetto or if he’s being metaphorical, but either way it doesn’t seem particularly balanced or neutral in tone.
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| Time via The Bits, Bytes, Pixels and Sprites
No Online Co-Op For Halo 3, Yet
Posted by Chris Pereira
Categories:
Bungie,
First Person Shooters,
Microsoft,
Release Dates,
Xbox 360,
Xbox Live
The speculation is true – the latest issue of EGM confirms that Halo 3’s co-op (which will exist offline, with player two playing as the Arbiter) is not currently online. Bungie is working to get the feature implemented, but currently it isn’t happening. Considering they have a very limited amount of time left to work on the game, it seems highly unlikely that online co-op will make it into the retail version of the game. Of course, we could always get it through a patch or downloadable content down the road – but so help me if it costs even a penny.
“We’re not dumb,” says Bungie’s Frank O’Conner. “We know that people want it and we’re trying to make it happen. I think the biggest problem for us for online co-op is that we have a situation where you can be in a Warthog with five troops, almost a mile away from the other player. That’s a significant challenge. And there’s lots of design things you could do to prevent that from happening, but they would make it not feel like Halo anymore. If we can make it happen in a way that works well, we will - and if it works badly, we won’t.”
A smattering of other things are revealed in the EGM story, as well, including new weapons and gear: the Flare (flashbang), the Mauler (dual-wieldable Brute shotgun),the Gravity Hammer (according to CVG it sends vehicles flying), and the Regenerator (opposite of the power drainer). New vehicles include the Prowler, Hornet, and Elephant. They don’t sound quite as cool as Ghosts, Banshees and Warthogs, but hopefully they play well. Additionally, a remake of the popular Halo 2 map Lockout was revealed, now known as Guardian.
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| CVG
Chatlog: The Halo 3 Beta: Two Weeks Later
Posted by Chris Pereira
Categories:
Bungie,
Features,
First Person Shooters,
Xbox 360,
Xbox Live
The Halo 3 Beta has been available to the public for nearly two weeks, and with well over a hundred games between the two of them, editors Chris Pereira and Kyle Ulrich have a discussion about the experience thus far - what they like, what they don’t, what needs to be changed, and more.
Kyle: First off, the graphics. While the beta looks good, it’s absolutely clear that what is there is merely a foundation for what the finished product will become. A lot of people have been quick to criticize the game for looking too similar to Halo 2, without taking into consideration that the majority of the assets that we’re seeing in this beta - the levels, weapons, and character models - have been finished for months, as early as last October. Particle effects are nonexistent - grenades and muzzle fire lack flourish. From my perspective, we’re going to be looking at almost an entirely different game come September. I’d imagine that there are layers and layers of polish that have yet to be implemented. Believe.
Chris: You’re right. Bungie is the type of developer that waits until the last moment to slap on that extra layer of gloss that makes everything oh-so-pretty. And unlike many games, gimmicky bloom effects aren’t what make Halo look good. And after all, this beta isn’t a tech demo; don’t expect it to wow you with its graphics.
Kyle: The gameplay is an entirely different story, though. Even in this early, unfinished stage, the balance is remarkable. Nothing feels particularly unusable and the power weapons are exactly what they should be: hard to use, one-hit skill kills. Everything from the recoil of the sniper rifle to the shortening of the Shotgun’s ammo chamber make major strides at leveling the playing field. The even smattering of spray and prays and one-shots coalesce and riff off each other beautifully. For my money, an unfinished product has never played so marvelously. Also, the tweaking of the objective game types shakes things up well. Territories is simply awesome.
Click to continue reading Chatlog: The Halo 3 Beta: Two Weeks Later
Top Ten Improvements in Halo 2 for Windows Vista
Posted by Andru Edwards
Categories:
Action,
Editorial,
Features,
First Person Shooters,
PC,
Xbox 360,
Xbox Live
So, Halo 2 for Windows Vista is launching on May 8, 2007, and we have been able to spend some time reviewing the title. Since everyone is familiar with Halo 2, we felt a full review wasn’t in order. Instead, we wanted to clue you in on the ten best improvements we experienced while reviewing the game. These ten features raise the bar for Halo as a whole, and may be a foreshadowing of things to come in Halo 3:
Achievements: If you are looking for something fun that adds another level of fun and challenge to the Halo 2 world, this is it. We have said it before, and we will say it again - Microsoft hit a gold mine with the notion of achievements. No sooner than when we finished a multiplayer deathmatch did we rack up a total of three achievements. Meleeing five people from behind (and thusly earning the Ninja achievement) was nice, but Meleeing someone who already had the Ninja achievement (and thus earning the Flaming Ninja achievement) was even better. We have the achievement to prove it. For those wondering, yes, the achievements you earn in Halo 2 for Vista (or any other Games for Windows game) is counted towards your Xbox Gamerscore.
Click to continue reading Top Ten Improvements in Halo 2 for Windows Vista
Bungie Dropping “New” Maps For Halo 2
Posted by Christopher Sasaki
Categories:
Bungie,
First Person Shooters,
Internet,
Xbox,
Xbox 360

Bungie today announced that coming in April, two “new” multiplayer maps will be available for download in Halo 2. The maps, new to Halo 2 are recreations of original maps found in the original Halo: Combat Evolved. The two maps, “Hang ‘Em High” and “Desolation,” will be downloadable on both the original Xbox and Xbox 360 for $4 on April 17th; luckily, original Xbox hold-outs won’t be left in the cold for this content update.
The full press release continues after the jump.
Click to continue reading Bungie Dropping “New” Maps For Halo 2
Bungie Drops Halo 3 Details On Halo Anniversary
Posted by Christopher Sasaki
Categories:
Bungie,
First Person Shooters,
Trailers,
Xbox 360,
Xbox Live Marketplace

On the 5th anniversary of the release of the original Halo, Bungie has dropped a few more details about the goings-on in the Halo universe. First, a new Halo 3 commercial will air exclusively on Monday Night Football on December 4th, with availability on the Xbox Live Marketplace to follow. The commercial will be entirely in CG, which may be disappointing to hard-core fans looking for new in-game footage, but Bungie promises that the commercial will be something special nonetheless.
In addition, Bungie is promising exclusive Halo 2 multiplayer map content available on the Xbox 360. The content won’t be free, and also leaves current Xbox Halo 2 players in the cold. Bungie holds out a faint hope that the content may eventually make its way to the original Xbox, but realistically, this stands little chance of happening. A side benefit of the exclusive content, however, is the news that the backwards compatibility team will be looking at fixing some existing issues in Halo 2 on the Xbox 360.
Finally, probably the biggest news will be the availability of a public beta of Halo 3 this Spring. It sounds like right now the beta will be a limited multiplayer test, but should be exciting for those anxiously waiting for the next iteration of the franchise.
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| Bungie
Halo 2 Vista To Be Shown At Leipzig
Posted by Christopher Sasaki
Categories:
Bungie,
First Person Shooters,
Hardware,
PC
When Halo 2 was released in 2004, PC gaming fans hoped for a fairly quick release on Windows. However, it was ultimately announced that Halo 2 would be available exclusively on Windows Vista. This was somewhat puzzling, given that the Xbox version of the game was running on hardware that could easily be matched by PCs at the time. This week, however, Matt Priestley gives an update on the Halo 2 port that may give some insight into what gamers can expect. While more information will likely be featured when Halo 2 is shown at the Leipzig Games Convention, there are some interesting tidbits in the update. First, Halo 2 seems to be running decently under Vista, and was shown in 1920x1200 with 5.1 sound.
The audio and video portions of the game are also seeing an update, including new bump mapping effects, updated weapon models, and improved texture detail. Sound gets updated; Priestly indicates that sound effects are now better spatially located, and some tweaks have been made to vehicle sound effects. The other tweaks that were present in the latest build include support for the “mouse and keyboard” controls most PC gamers are used to and gamepad support. The article also hints at a new PC controller that may be available by the time Vista ships, possibly a gamer specific revision of the Intellimouse.
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| Bungie
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