Halo 4 is going to be one of the biggest video game releases this year, and gamers across the world have been waiting for confirmation of the release date. We can now tell you that Halo 4 will hit stores on November 6, according to Microsoft.
"We are beginning a new saga with Halo 4 and embarking on a journey that will encompass the next decade of Halo games and experiences," said Phil Spencer, corporate vice president of Microsoft Studios. "Millions of fans worldwide have been eagerly awaiting the opportunity to step back into the boots of Master Chief, and, with Halo 4 leading the charge, we're confident 2012 will be the most successful year in Xbox history."
Halo 4 is the first in the series to not be made by Bungie. Instead, the game is being developed by 343 Industries, a Microsoft studio that actually works out of the old Bungie Studios building in Kirkland, Washington. Halo 4 takes place four years after the conclusion of Halo 3.
Buckle yourselves in Halo fans because we have a lot of news to cover. On the 7th of this month a currently anonymous person, who we assume works at the ever popular magazine Game Informer, released for the viewing pleasure of the public the entire Halo 4 cover article. This article goes into great detail about the games multiplayer features and what we can expect at the games launch. Reactions are currently mixed, as no one knows what to make of all of this information. Neither 343 Industries nor Game Informer have made any comment about the leak.
Spartan Ops, Forerunner Vision, and Regicide are a few of the highlights posted in the leaked article. Let's break these all down. Spartan Ops, think Special Ops from Call of Duty but instead of all missions available immediately, we will most likely see Spartan Ops missions released as updates or DLC for the game. By the final Spartan Ops mission release, the entire length of the Ops is said to be comparable to the Halo 4 campaign itself. This is a tactic to keep players invested in the game over time and looks to be very promising. Forerunner Vision has many Halo fans up in arms, as this ability allows the player to see through walls. This could be used to locate enemy positions on the map easier, possibly eliminating camping. Finally there is Regicide, a free-for-all game type similar to VIP. In Regicide, the player with the most kills becomes the “King” and every kill that they get after that adds to points that another player can get after killing the “King.”
That is all we would like to share with you for now but if you would like to read the full list of Multiplayer additions and changes or you want to see a full gallery from the magazine, hit the link below.
Read More | GamePur
It is probably safe to say that any modern gamer, and some non-gamers, know of the Halo Universe. With several books, an anime series, and seven video game titles (with an eighth on the way,) it is hard for most not to know of the Halo franchise. Many have felt for a long time that the Halo Universe still needed more. Some have even demanded that they see a live action Halo movie. Well, that time has come with Halo Helljumper, a live action series of short films.
Halo Helljumper takes place in the year 2552, right at the end of the Covenant Human war. The series is going to be highly based on the book “Dirt” by Tobias S. Buckell, and the talented team at “Filmpocalypse” has been brought together to make this monster. Directed by Dan Wang, and produced by Helena Hilario and Dan Wang, Halo Helljumper is going to be an Independent series of short films. There is not much else that we know about the series right now except that it is due to be released later this month.
Wanna see the trailer? Check it out after the jump!
Read More | Halo Helljumper
Once in awhile there comes along an experience that shapes the way that we look at things. A video game experience that makes something in your brain tingle. A game where simply a mere melody from its title screen sends nostalgia crawling up your spine. There are a few video games with these kinds of experience that stick out in our minds; not just for being great games, but for their “wow” factors. Sometimes these experiences are shaped by our personal interpretations; i.e. revolving around what was going on in our lives at the time. Therefore, you may have a different top five list, but we can all agree that the following five games helped to shape the way video games are made even to this day.
A look at the majority of vegetation growing in the Halo: Reach world will look like any other tree. That is, until you get up close and examine it for yourself. It seems that something else was going on on planet Reach…Something the Covenant might deem worthy enough to invade for? Hmm….
Though the temptation may be great to jump online early, perpetrators of downloading early copies of Halo: Reach better think twice before firing up their illegally attained games online. Microsoft is no stranger to banning as many users as they see fit suspected of playing pirated copies of their games. A representative for Microsoft had this to say:
“We are aware that an unauthorized copy of “Halo: Reach” has leaked. We are aggressively investigating the matter. We have no further details to share at this time.”
Sounds like Microsoft is pretty pissed at the whole situation, and we all know what happens when Microsoft feels slighted. Last fall, gamers playing pirated copies of Call of Duty: Modern Warfare 2 prompted Microsoft to ban up to a million players to get their message across. And that message is that pirating will not be tolerated.
Read More | Kotaku
While the original Halo: Combat Evolved may look as ancient as they come to some of today’s gamers, the former VP of Microsoft’s game publishing division was curious to how Halo would fare in the retro days of Atari 2600. The result? Halo: 2600! Halo 2600 began as a way for Ed to get his hands dirty in some 2600 code work, but the resulting experience transformed into a complete retro classic showcased at the Classic Gaming Expo. To solidify the retro experience, Halo 2600 even sports a cartridge modeled in true 2600 fashion. Below, Ed discusses his experience making Halo 2600, and a bug that seems to fit into the Halo experience:
“It’s around this time that I discovered the existence of what I call “Magic Land”. I was working on a bug with the boss encounter and accidentally found myself completely outside the 64 room map. I was wandering through memory that was never intended to be interpreted as part of the map but the code was doing the best it could to interpret what was being thrown at it. Strange, misshapen monsters attacked me in even stranger ways as I wandered through this bizarre land that I had unintentionally created. I left a bug or two in the final game to allow others to find and explore this strange landscape as I did.”
While waiting for Halo: Reach to hit stores, get your Master Chief fix here.
Read More | Halo 2600
It’s no shocker that Bungie’s Halo: Reach finale is going to be epic, to say the least. But no one was prepared for just how ambitious the last Halo world would be. That is, until ‘Forge World’ was shown for the first time. In fact, epic is an understatement referring to Forge World. To envision the vastness only a word such as ‘Brobdingnagian’ is befitting. To put it simply - you are not ready.
By now you’re scratching your head wondering “what the heck is Forge World?!” Basically, Forge World is five multi-player maps rolled into one - Canyon, Island, “The Rock,” Quarry, and Coliseum. Each of these maps is set in a different location of the colossal map. In Forge World the player is god, able to customize these areas as they see fit, à la the forge editor from Halo 3. However, unlike Halo 3’s forge editor you are given more options to create developer worthy maps. In fact, Bungie had so much fun in forging these new maps that they even added six of their own Forge World creations to be put into regular game rotation in Halo: Reach’s online multi-player. One of which is a remake of the classic ‘Blood Gulch”, now called ‘Hemorrhage’. To get an idea of the scope of Forge World, Hemorrhage is like a mere sandbox in the middle of the desert.
Bungie is aiming to have gamers create their own multi-player maps with newer forge tools that allow greater creativity. In this new Forge World you will have access to about 150 transferable objects. Thankfully, the physics of objects can be altered accordingly to make mid-air and other placements easier. Also, you now have the ability to “phase” objects into other parts of the map, creating whole new structures and consequently different ways to engage in combat. Created maps can then be “tagged”, allowing other gamers to download them. Think of Forge World as your own personal Inception - “it’s pure creation”. With even more objects to place, a much larger scale world, and the player’s own creativity driving them, we can expect to see some insane multi-player maps start to surface immediately after D-day (September 14th).
Read More | Bungie.net
Hot on the heels of the Halo Reach beta coming to an end, Bungie has just announced that the full game will be launching on September 14, 2010, and will be available in three versions:
- Halo Reach Standard Edition will cost $60
- Halo Reach Limited Edition will include the game, exclusive in-game Elite armor, and an artifact bag containing Dr. Halsey’s personal journal will cost $79.99
- Halo Reach Legendary Edition will include everything that the Limited Edition includes, plus UNSC-themed packaging, exclusive multiplayer Spartan armor, and Noble Team collectable statue. This will cost $149.99.
We are just under four months away.
One of the biggest updates coming in Halo 3: ODST is the addition of the Firefight mode. Firefight lets you team up with three other friends to take on round after round of enemies. It’s a nice divergence from the standard Halo 3 multiplayer fare, and makes ODST a very attractive package. I was able to spend about 90 minutes playing Firefight yesterday, and I’ve gotta say, I can see this being a new favorite. Firefight is to Halo 3: ODST what Horde is to Gears of War 2 - it allows you to team up with friends against a common enemy, and it doesn’t end until all four of you are dead at once.
We will have our Firefight impressions up in just a bit, but for now, check out all the screenshots we’ve amassed of the maps we were able to check out. There are definitely more, but what we’ve got for you is a look at Crater (Night), Security Zone, and Alpha Site. Have a look at our Halo 3: ODST Firefight Map Screenshot gallery.
© Gear Live Media, LLC. 2007 – User-posted content, unless source is quoted, is licensed under a Creative Commons Public Domain License. Gear Live graphics, logos, designs, page headers, button icons, videos, articles, blogs, forums, scripts and other service names are the trademarks of Gear Live Inc.