So, you know that Spore game we have all been waiting for, for, like, ever? Well, according to EA and Maxis, Will Wright’s next gaming masterpiece is finally ready for prime time, as they have announce that the game has gone gold. What does that mean? To put it simply, it’s done. In the can. The game will hit store shelves on September 5 here in North America, as well as Asia Pacific. For those in Europe, September 7 is the date for you.
We know, this is a long ways away from Q4 2006, when the game was supposed to launch, but when it comes to Spore, we will take what we can get. If you need to see what the game is all about, check out the video above from E3 from the EA keynote. You will find Will Wright talking about Spore, and just how amazing the game will be.
For those of you on Nintendo DS, Spore Creatures is yours to be had on September 7.
Read More | Spore Goes Gold
Posted by Andru Edwards Categories: Action, Adventure, Casual, Corporate News, Downloadable Content, Electronic Arts, First Person Shooters, PlayStation 3, Portable/Mobile, Release Dates, Survival Horror, Wii, Xbox 360, Xbox Live Marketplace
We are seated for the Electronic Arts E3 2008 Media Briefing. We start the conference off right, with a montage of a ton of upcoming EA titles, focusing on some new sports titles, upcoming Sims releases, and a bunch of casual games like Monopoly, Boogie, and Operation (aw yeah!) Of course, Spore is also featured here as well.
John Riccitiello hits the stage to talk about what EA has this afternoon to show us, and he says they won’t be doing PowerPoint, statistics, or sales figures. Instead, they are going to focus on the games, and we will be hearing from the people that make the games.
Rod Humble of The Sims Studio comes out to talk about The Sims. He announces Sim Animals. in this game you create groups of animals and their friends, habitat, etc. Some animals are friendly like deer and rabbits, while wolves and bears can stir up trouble. We then get a trailer. We get a baby cub bear interacting with a squirrel, and then a fox joins the fray. It seems that you basically control the game by using the world as your UI, you have a hand similar to Black and White. Will be exclusive to Wii and Nintendo DS in January 2009.
New trailers showing some of the refinements made to Spore, the upcoming game from Sim City creator Will Wright, over the last year shows some excellent progress. As ambitious as Wright’s games tend to be, this one seems incredibly rich as you expand from a single-celled organism into a galaxy-spanning spacefarer. The developers ring up an interesting point that most games are about destroying things while this (and other Wright games) are more about building or creating. Of course you can fight with other tribes in Spore, once you get to that point, and take over other planets and the like, but perhaps it’s different to attack if it’s all in the name of progress. A second trailer is also available, showing more gameplay and the creature editing - check that one out by clicking through the jump.
It might not be the most gamer-oriented interview of all time, but at 8 full pages, this interview with Will Wright, the designer of Sim City and the upcoming Spore, covers a lot of territory and contains some interesting discussion of gamer interactions, the social nature of games, game theory, and the risks of the game industry. He also gives his opinion on a lot of current trends, like the Wii’s control scheme (he likes it), and Second life (interesting, but he doesn’t have enough time for it).
This is a great read for anyone in the game industry or anyone who’s just interested in the sociology of games.
Read More | Popular Science
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