In an effort to change the negative stigma associated with rehabilitation, many universities are opting for a more playful approach in their physical therapy routines. To this end, the Wii Fit is employed as a “frame of reference” for college athletes. The athletes replicate a series of yoga positions, repeating each stance twice, once with their eyes closed. The next test involves shifting their weight to get on-screen marbles to fall into their respective holes. These balance scores are recorded, and in the event an athlete is injured they will serve as “base scores” for an athlete to replicate before being deemed fully recovered.
The director of research at the Ohio State Sports Concussion Program, Tamerah Hunt, had this to say:
“The athletes love it because what we’ve done is we’ve incorporated this fun game that they’re playing at home into their rehab system. But they’re also enjoying it at a time when they’re injured or at a time when their spirits are down, and they have to come into the athletic training room every day and they have to get all this treatment ... and it’s kind of a reaction of, ‘Oh, this is fun.’ ”
And who ever said all video games did is hurt people?
Read More | The Washington Post
During their E3 2009 Media Briefing, Nintendo announced the Wii Vitality Sensor. Yet another add-on peripheral for Wii, the Wii Vitality Sensor clips on to your finger and monitors your heart rate, transmitting it to Wii and whatever game you happen to be playing. Obviously this fits in to Wii Fit and Wii Fit Plus in some form, and could be used in interested ways for other games, but in all honesty, it just looks kind of annoying.
At the ass-crack of dawn, I got out of bed and hoofed it to Moscone South in San Francisco for the start of the GDC proper, kicked off by a keynote with one half of the Nintendo fanboy’s wet dream, Satoru Iwata, president of the Big N. The line, as expected, was around the block, and I ended up passing the time by measuring my growing distaste for humanity before finally getting in and being seated. The talk, though, “Discovering New Development Opportunities,” was worth the wait. We laughed, we cried, we hemmed and hawed, and I’m not saying there were some tits, but I am certainly making the implication. Hit the jump for what you need to know about Iwata-san’s keynote, recorded moment by moment.
Nintendo has teamed with Panasonic Medical Solution, Hitachi and NEC to create an extra feature to Wii Fit. The add-on allows users to forward personal health data to a professional who will advise a better way to keep in shape and improve your BMI. The service is planned for April of this year in Japan. We figure that if you have Wii Fit and play with it every day, you are already halfway there.
Read More | Akihabara News
If you are thinking of trying your hand on eBay to make some extra cash or looking for that elusive hot gift, you might as well know what other folks are mostly seeking. Here is a list of the top 10 most desired items in 2008 and how many were actually sold. Not surprising, most buyers were seeking game systems.
1. Nintendo Wii: 2,056,866 related items sold
2. Microsoft Xbox360: 1,297,903 related items sold
3. Sony PSP: 350,591 related items sold
4. iPod Touch: 281,361 related items sold
5. Nintendo Wii Fit: 266,584 related items sold
6. Apple iPhone 3G: 212,837 related items sold
7. BlackBerry Pearl: 207,688 related items sold
8. BlackBerry Curve: 193,788 related items sold
9. Sony Playstation 3: 103,333 related items sold
10. Guitar Hero III: 98,159 related items sold
Check out the entire list on the link.
Read More | CrunchGear
Okay, Wii Fit launches in May 21 peeps. Stores are throwing signage up all over the place, and it appears the first actual test of your fitness will be fighting the crowds in an attempt to get your hands on the game. We’ve already seen it going for as much as $210 USD on eBay - and the game costs less than $100. Yeah, this is gonna be fun. Thanks, Nintendo.
Nintendo is keeping the hits coming with their announcement that the long-awaited Wii Fit will be launching here in North America on May 19. The game, which comes packaged with the Wii Balance Board, will be sold for $89.99 - about 1/3 the price of the Wii console itself. So yeah, a tad on the expensive side for a game, but it comes with a fairly unique peripheral, so what are ya gonna do? If you are one of the first 1,000 to pre-order the game at the Nintendo World Store in midtown Manhattan between April 18-20, you even get a free Wii Fit T-shirt. Here’s to fanboys playing balancing games in the hopes of getting in better shape!
Finally, after a long period of silence, Nintendo has finally made release dates public for a few of their more anticipated products: Mario Kart Wii, Wii Fit, and the WiiWare channel. First up is Mario Kart Wii, which will launch in Japan on April 10th, and Europe the following day on April 11th. No word yet on the US launch date.
The WiiWare channel, which will be a portal to downloading original games to the Wii, will be available on North American Wii units on May 12th. No word on Japan or European launches for WiiWare just yet.
Lastly, Wii Fit, which has been flying off of shelves over in Japan since it’s release back in December, will launch in North America on May 19th. If you are in Europe, Wii Fit will be available in your neck of the woods on April 25th.
It’s been a while since we’ve heard about everyone’s favorite balance board, but with the Japanese release date just over a month away we knew that the info had to start trickling in. Above we have the (presumably final) box art for the board, which should retail around $75 when it hits the state. Click the jump to see more pictures of the software in action, including a new preview of a skiing simulation using the board! There’s also a link to a new movie of several minigames. So what’re you waiting for!
Read More | NintendoWiiFanboy.com
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