On Gear Live: iTunes 8.01 released, addresses App Store updates, HD TV downloads, Genius

GamerAndy Live! Episode 84: 100 Percent Less Andy

Yes, 100 percent less Andy this episode, as he’s in L.A. for a CoD4 event. Instead, Edie and Hawkes cover the week’s gaming news and go off on wild tangents. On the plus side, this episode may be Andy-free, but it has 100 percent MORE of Hawkes’ cat.



Topics discussed:

- The unusually large amount of games released this week, including The Darkness and The Bigs.

- Toys ‘R Us is holding a 3-for-2 sale on Nintendo DS games until this Saturday. U Bai Now!

- Microsoft sues Immersion back. If you can’t take it, don’t deal it!

- New York Times reporter plays Manhunt 2 and deems it less violent than R-rated horror movies. Hypocracy much?

- The new Hitman movie trailer… and yes, we blew it. It’s Agent 47. Stoopid internets.

- Square Enix says on one hand that it’s not releasing any games for PS3 until April 2008 at the very earliest. Then it says, baby, I’m sorry. The PS3 really is the only console it could ever love. Why does watching these two feel like family-night at Ike and Tina Turner’s place.

- A group of psychologists want to label video games as an addictive substance. Someone’s been sucking on the lead popsicles again....

- Larry Flint had hoped to fire the entire staff of Tips and Tricks magazine while they were all at E3. Too bad he fired the freelancers a week early and they told the staff. Don’t you hate when being a nice guy blows a really great evil plan? And isn’t it ironic that the guy who built his empire on other people s*cking c*ocks turns out to the the biggest c*cks*ucker of them all?

- Shadowrun for Vista has been cracked to run on XP. And there was much rejoicing. (yaaay!)

- Lyndon LaRouch, notorious conspiracy theorist and gay hater, and his merry band of crazy geezers are ticked because the final report on the Virginia Tech massacre doesn’t mention video games—despite the fact there’s been no evidence the shooter ever played games. LaRouch figures it’s… wait for it… A CONSPIRACY!!
Ed. Note: Edie apologizes to for mistaking LaRouche as a guy who was notorious for anti-gay legislation. Actually, he is the freak who tried to get anti-gay legislation passed by California voters back in the 1980s that would have quarentined gays to prevent AIDS. I knew he smelled crazy...

- The 100th episode of Red vs. Blue! Gratz, guys!

Off-topic hits include Paris Hilton, porn (again), the iPhone, how to properly prepare for a night of binge drinking, Andy’s impending move, and… did we mention Hawkes’ cat?

If you want to hear it? Go get subscibe on iTunes already… ya slacker.

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Chatlog: The Halo 3 Beta: Two Weeks Later

Halo 3 teaser Master Chief

The Beta has been available to the public for nearly two weeks, and with well over a hundred games between the two of them, editors Chris Pereira and Kyle Ulrich have a discussion about the experience thus far - what they like, what they don’t, what needs to be changed, and more.

Kyle: First off, the graphics. While the beta looks good, it’s absolutely clear that what is there is merely a foundation for what the finished product will become. A lot of people have been quick to criticize the game for looking too similar to Halo 2, without taking into consideration that the majority of the assets that we’re seeing in this beta - the levels, weapons, and character models - have been finished for months, as early as last October. Particle effects are nonexistent - grenades and muzzle fire lack flourish. From my perspective, we’re going to be looking at almost an entirely different game come September. I’d imagine that there are layers and layers of polish that have yet to be implemented. Believe.

Chris: You’re right. is the type of developer that waits until the last moment to slap on that extra layer of gloss that makes everything oh-so-pretty. And unlike many games, gimmicky bloom effects aren’t what make Halo look good. And after all, this beta isn’t a tech demo; don’t expect it to wow you with its graphics.

Kyle: The gameplay is an entirely different story, though. Even in this early, unfinished stage, the balance is remarkable. Nothing feels particularly unusable and the power weapons are exactly what they should be: hard to use, one-hit skill kills. Everything from the recoil of the sniper rifle to the shortening of the Shotgun’s ammo chamber make major strides at leveling the playing field. The even smattering of spray and prays and one-shots coalesce and riff off each other beautifully. For my money, an unfinished product has never played so marvelously. Also, the tweaking of the objective game types shakes things up well. Territories is simply awesome.

Click to continue reading Chatlog: The Halo 3 Beta: Two Weeks Later


Alex St. John Talks Wii, Casual Games, Blasts Vista

Posted by Christopher Sasaki
Categories: Internet, PC

VistaAlex St. John, CEO of online game publisher Wild Tangent, recently talked with Dean Takahashi at Mercury News about casual gaming, Vista, and a little about the Wii, but most of the interview seems to focus on a withering criticism of Vista. St. John has long made his feelings known about the things he feels are broken in the gaming support in Vista, but here he seems to go into a little more depth. Some of the stuff isn’t that shocking – it’s fairly well known that there is generally a performance hit when gaming in Vista. Gamers don’t really get any benefits from DirectX 10 right now without content to support it, and of course St. John goes after the standard Microsoft criticisms of code bloat and memory footprint.

Beyond that, St. John’s big criticism is that the security mechanisms and parental controls, in his opinion, are horribly poorly thought out and implemented. St. John claims that Wild Tangent had to do tons of work to make sure that their online platform worked correctly in Vista, and very few of the competing online providers did the same, resulting in a broken experience for most casual gamers.

Interestingly, Microsoft sent a response to the interview, but the email from Microsoft reads more like a general “feel good” press release about how they worked with developers and families to come up with the solution in Vista, while countering none of the issues that St. John raised. St. John is saying that the implementation is broken, and Microsoft’s response basically seems to be “we talked to a lot of people and tried really, really hard” which in itself seems to be an indictment of Microsoft’s development process.

Read More | Mercury News

Top Ten Improvements in Halo 2 for Windows Vista

Halo 2 Vista

So, Halo 2 for Windows Vista is launching on May 8, 2007, and we have been able to spend some time reviewing the title. Since everyone is familiar with Halo 2, we felt a full review wasn’t in order. Instead, we wanted to clue you in on the ten best improvements we experienced while reviewing the game. These ten features raise the bar for Halo as a whole, and may be a foreshadowing of things to come in Halo 3:

Achievements: If you are looking for something fun that adds another level of fun and challenge to the Halo 2 world, this is it. We have said it before, and we will say it again - Microsoft hit a gold mine with the notion of achievements. No sooner than when we finished a multiplayer deathmatch did we rack up a total of three achievements. Meleeing five people from behind (and thusly earning the Ninja achievement) was nice, but Meleeing someone who already had the Ninja achievement (and thus earning the Flaming Ninja achievement) was even better. We have the achievement to prove it. For those wondering, yes, the achievements you earn in Halo 2 for Vista (or any other Games for Windows game) is counted towards your Xbox Gamerscore.

Click to continue reading Top Ten Improvements in Halo 2 for Windows Vista


Games For Windows Live Service Coming May 8

Posted by Christopher Sasaki
Categories: Internet, PC, Xbox 360, Xbox Live

LiveMicrosoft’s Games for Windows – Live service will be launching on May 8th, along with the launch of Halo 2 for Windows Vista. Microsoft also confirmed the pricing for the Silver and Gold tiers for the online service; like its Xbox Live sister, the Silver tier is free while the Gold level costs $49.95 per year. There is less of a differentiating factor between the two levels than on Xbox Live. While Xbox Live silver users have no online gaming support, Games for Windows – Live Gold level members will get access to friends lists and PC multiplayer gaming only. The Gold level will basically add more comprehensive matchmaking and cross-platform gameplay.

Microsoft announced three titles that will be supporting Games for Windows – Live; Halo 2, Shadowrun, and UNO. With only Halo 2 promised at launch, its hard to recommend that PC gamers without an Xbox Live Gold account already pay out the money for the full fledged service, particularly since Halo 2 won’t support cross-platform play. Of course, this will somewhat depend on how well developed a matchmaking service the game offers at the Gold tier. Still, the slate of games promised for this online service is really short right now; it almost feels like the ideal target customer for this is a current Xbox Live Gold member with an Xbox 360 that also has a decent gaming machine running Vista.

Microsoft’s full press release continues after the jump.

Click to continue reading Games For Windows Live Service Coming May 8


Extremetech Dissects Vista Gaming Performance

Posted by Christopher Sasaki
Categories: Hardware, PC

Vista It has already been reported that there are some games that have problems under Microsoft Windows Vista, some due to compatibility problems with the OS, others with driver issues. Even for games that run correctly under Vista, often there is a performance hit taken by the OS. Extremetech has looked at a suite of game titles with some of the highest hardware requirements and run them all under Windows XP and Windows Vista across three high-end video cards to see what the performance hit actually is. Overall, Extremetech’s findings show that both nVidia have some room for improvement in their driver sets. Generally, the ATI card took a bigger performance hit in testing, but generally across the board, the cards dropped framerates by as much as 40%, but generally more in the range of 5 – 20%. The lack of maturity on Windows Vista video card drivers and the lack of DirectX 10 games on the platform suggests that the best option for gamers at this point is to wait for the software situation to firm up a bit more before upgrading.

Read More | Extremetech

FASA Talks Shadowrun On Vista, Xbox 360

Posted by Christopher Sasaki
Categories: Internet, PC, Xbox 360

ShadowrunWith Vista launching today, Microsoft is taking the opportunity to highlight some of the projects they have in the works for their “Games For Windows” initiative. Mitch Gitelman, manager of the FASA Studio at Microsoft talked with Dean Takahashi about the upcoming release of the cross-platform Shadowrun. Shadowrun, along with Halo 2 for Vista promise to be the first titles to feature multi-platform Live support, allowing PC users to intermingle with their console counterparts. Gamers have had limited access to this functionality in the past; the Dreamcast version of Quake III Arena allowed console users and PC users to fight online. Still, this will be the first time that there has been broad architectural support for this combination. Unfortunately, Mr. Takahashi’s feedback is not that positive about the game itself. Graphically, he felt that the game was a throwback to Halo 2 and that the control was awkward. For a high-profile release, it would appear that there is fairly large amount of polish left to do in the game. Coupled with the negative feedback the title has been getting from the hardcore followers of the Shadowrun universe might mean less than success for this entry in the franchise.

Read More | Mercury News

Flowers Instead of Mines: Updating Minesweeper In Vista

Posted by Christopher Sasaki
Categories: Culture, PC

Mines or FlowersOne wouldn’t expect a huge controversy over the built-in games in Microsoft Windows; most of the time, problems in the US arise from people spending too much time playing Solitaire. But there is an included game in Windows that has caused problems internationally, Minesweeper. David Vronay, Research Manager at Microsoft discusses on his blog the issues that Microsoft went through trying to make Minesweeper more palatable for countries where landmines are an ongoing issue. Part of the solution investigated involved turning the mines into flowers; this would turn out to require a long, cascading set of changes to support this. The attention to detail paid to a simple included game that has been a part of Windows for so long gives a little insight into the complexity of decisions that had to go into every part of Windows Vista.

Read More | Shell Blog

X06 Webcast Video Download

X06 Barcelona

Microsoft is making a download of their opening announcements for the start of X06 in Barcelona available at Xbox.com. Microsoft announced a new game in the Banjo & Kazooie franchise coming from Microsoft Game Studios. For Xbox Live Arcade, Microsoft announced that Doom would be available starting tonight on Xbox Live Arcade. Other Live Arcade games announced include:

  • Sensible Soccer
  • Contra
  • Ultimate Mortal Kombat
  • Small Arms
  • Gyrus
  • TotemBall
  • Defender
  • Assault Heroes
  • Heavy Weapon
  • Settlers of Catan

In terms of upcoming games, the Japanese RPG Blue Dragon will be available in the US and Europe in 2007. Bungie will have an announcement about Halo 3 by the end of the year. Project Gotham Racing 4 was officially unveiled. Rockstar announced that Grand Theft Auto IV will have two exclusive episodes available for download on Xbox Live. Ubisoft demonstrated Assassin’s Creed interactive gameplay for the first time ever. Bioshock was announced as an Xbox 360 and Windows exclusive. Lost Odyssey was confirmed for the US and Europe, with a trailer showing some of the battle gameplay. More than 500,000 gamers downloaded the Lost Planet demo, and both multiplayer and single player gameplay will be available on the show floor. Splinter Cell: Double Agent footage was shown, and the sequel will be exclusive to the Xbox 360 and on Windows.

The Xbox 360 HD DVD was confirmed to be available in Mid-November 2006 in Europe and the United States for $199.00 US, 199.99 Euros, and 129.99 British Pounds. The package will also include remote, and for a limited time King Kong on HD DVD. Moore also discusses Microsoft’s Games for Windows initiative, and indicates that Windows Vista is still on track for a January 2007 release. Moore also revealed the first preview of Marvel Universe: Online for the Xbox 360 and Windows.

Peter Jackson spoke at the presentation and announced that he has formed a partnership with Microsoft Game Studios. His first project will be an interactive entertainment title set in the Halo universe, apart from Halo 3 and the upcoming film, and Jackson will also be creating a new interactive game series based on original IP. Finally, the presentation wraps with a trailer from a Halo real-time strategy game from Ensemble Studios, called Halo Wars.

The video should be available online soon on Xbox.com at the link below, and should be available as a download via Xbox Live.

Read More | Keynote Summary at Xbox.com

Read More | Xbox.com

Halo 2 Vista To Be Shown At Leipzig

Microsoft Windows Vista When Halo 2 was released in 2004, PC gaming fans hoped for a fairly quick release on Windows. However, it was ultimately announced that Halo 2 would be available exclusively on Windows Vista. This was somewhat puzzling, given that the Xbox version of the game was running on hardware that could easily be matched by PCs at the time. This week, however, Matt Priestley gives an update on the Halo 2 port that may give some insight into what gamers can expect. While more information will likely be featured when Halo 2 is shown at the Leipzig Games Convention, there are some interesting tidbits in the update. First, Halo 2 seems to be running decently under Vista, and was shown in 1920x1200 with 5.1 sound.

The audio and video portions of the game are also seeing an update, including new bump mapping effects, updated weapon models, and improved texture detail. Sound gets updated; Priestly indicates that sound effects are now better spatially located, and some tweaks have been made to vehicle sound effects. The other tweaks that were present in the latest build include support for the “mouse and keyboard” controls most PC gamers are used to and gamepad support. The article also hints at a new PC controller that may be available by the time Vista ships, possibly a gamer specific revision of the Intellimouse.

Read More | Bungie

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