On Gear Live: Apple iPhone 6: 4.7-inch 1334 x 750 Retina HD display, A8 processor, NFC for $199 on September 19

EA Summer Showcase from ComicCon 2009

San Diego ComiCon gives us the opportunity to geek out on all things pop culture for four days – not including preview night. But we all know four days is never enough! held a summer showcase where we got access to demo most of their upcoming game titles without the sweating, over-crowding and amazing smell a comicon can offer.  The EA Summer Showcase was held at the Onyx in San Diego as somewhat of a pre-con treat.  Getting to play Brutal Legends while nibbling on some amazing free cheese and slider burgers is what I believe heaven will be like. 

But along with the cheese also came other great games: G.I. JOE: The Rise of Cobra, Left 4 Dead 2, The Saboteur, Dead Space Extraction, Dragon Age: Origins,  Hasbro Family Game Night 2, Littlest Pet Shop Online, Madden NFL 10,  MySims Agents, Need for Speed NITRO, NERF “N-Strike” Elite,  Spore Hero and Spore Hero Arena.

Spoilers? Brutal Legends can have my babies – like now.

Gallery: EA Summer Showcase from ComicCon 2009


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Exclusive Interview: Tom French, The Saboteur Lead Designer

It’s no secret that I am a big supporter of Pandemic Studios’ . Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.

Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.

Click to continue reading Exclusive Interview: Tom French, The Saboteur Lead Designer


Latest screenshots of The Saboteur

Pandemic Studios gave us a look at The Saboteur, their upcoming action title that paints us the picture of a Nazi-occupied Paris through the eyes of race car driver, Sean Devlin. As our leading Irish man starts off on a mission to get revenge, you will be able to explore the city of Paris in all its open-world goodness and get the job done. Want fighting, climbing to roof tops, derailing trains or an arsenal of weapons? The Saboteur has that – and that is just the tip of the iceberg.

The Saboteur runs on the Odin engine, which was built specifically for the game from the ground up and dying to show you what it can do. These screenshots are only a sample of some of the great graphics and art styles this game will deliver, check them out in The Saboteur screenshot gallery.

Read More | The Saboteur screenshot gallery

Gallery: Latest screenshots of The Saboteur


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