Star Wars: Galaxy of Heroes, a role-playing game released for mobile platforms last fall, initially struck me as a game I could skip without a second thought. It had the appearance of a cheap cash-in meant to capitalize on the launch of Star Wars Episode VII: The Force Awakens. Although I'm not generally not the sort of person to write off a game for being free-to-play (some of my favorite games don't cost a dime to start playing), there's something about the combination of that business model, mobile, and a major franchise that made me assume it was not worth so much as a download.
I was wrong.
Kinect and Star Wars, a perfect match some might say. George Lucas has teamed up with Microsoft to bring us the wonderful and whimsical Star Wars Xbox 360 Kinect bundle. The bundle includes a custom painted R2D2 themed Xbox 360 with matching Kinect sensor. The Xbox itself also has custom R2D2 sound effects when turning the console on or off or, as well as when ejecting a disc.
That’s not all; the bundle also includes a copy of the game Kinect Star Wars and a C3PO-themed controller. On the front of the console it can also be noticed that the standard green LED lights that make up the iconic XBOX 360 face have been replaced with blue LEDs to match the whole R2D2 thing. Finally, the Xbox 360 comes equipped with a massive 360 GB hard drive, the newest and largest drive to date available for the console. All of these wonderful treasures are available for pre-order now, and will be available for purchase on June 1 of this year for $449.00.
What you see here is an R2-D2 inspired Xbox 360, along with a C-3PO Xbox 360 controller, and you'll find these as part of the Star Wars Kinect bundle that was revealed by Microsoft at Comic-Con. Also included in the bundle is a white Kinect sensor, Star Wars Kinect, and Kinect Adventures. The console also includes a 320 GB hard drive, which is a first for the Xbox 360 line. The console itself has custom R2-D2 sounds rather than the standard Xbox 360 chimes. You can pre-order these now, and they'll be shipping in the fall for $449.
Read More | Star Wars Kinect Bundle
LucasArts and Sony Online Entertainment announced last week that they will shut down Star Wars Galaxies, effective December 15.
"The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game," the companies said in a note on the game's support forum.
The closure affects the MMO and the Trading Card Game. To soften the blow, Sony and LucasArts said the current SWG community will be able to take advantage of a "galaxy-ending in-game event" in December.
"During the last week that SWG is available ... we're going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date," the companies said.
Active SWG subscribers in good standing, meanwhile, will be able to play several SOE massively multiplayer online PC games at the subscriber level at no extra charge. Between October 15 and December 15, those users will have access to Free Realms, Star Wars: Clone Wars Adventures, EverQuest, EverQuest II, and DC Universe Online via the Star Wars Galaxies Web site.
One of the software engineers for Sony’s PlayStation Move, Anton Mikhailov, soke with EuroGamer on the topic of Kinect’s upcoming Star Wars game. "There's no way Kinect can do a good light saber game. Just never,” said Mikhailov.
Mikhailov then went on to brag about how a Move-compatible Star Wars game would be “damn better than Kinect’s,” even though no such game for Move has been announced.
“Technologically it's 100 per cent feasible,” continued Mikhailov on the subject of a Move Star Wars game. "We can overlay objects over the controller in AR. You've seen that in Start the Party, and swords are a really popular one. The fidelity is certainly there to do all sorts of Star Wars kid-style action. You can very well do the light saber."
As if comparing a game in development to a theoretical game wasn’t bold enough, Mikhailov then questioned the integrity of the Kinect Star Wars demo: "I've seen the demo but it's so scripted, and wasn't it like, faked?”
Kinect’s outspoken guru Kudo Tsunoda was reportedly last seen lobbying Nintendo for the right to make the Move-Kinect rivalry “on like Donkey Kong”.
Read More | Eurogamer
Last night, Microsoft finally unveiled both the name and a bunch of launch titles coming for Project Natal. First and foremost, Natal is no more—it is now known at Kinect for Xbox 360. The controller-free gaming add-on was shown off in an over-the-top performance featuring Cirque du Soliel in a 45-minute performance that took over four months to develop. Among the titles shown were Kinect Sports, which would be the Wii Sports of Xbox Kinect, which had mii games like soccer and beach volleyball. They also showed off river rafting, and a pretty incredible looking Star Wars game, which featured a very cool light saber battle. There was also a yoga title that looked way more precise than Wii Fit could ever be, mostly because Kinect can recognize joint position of your body. The cutest title, by far, was Kinectimals. This is kind of like Nintendogs, but rather than puppies, you have a pet tiger than you can reach out and interact with.
We will know more about Kinect later this morning, after the Microsoft E3 Media Briefing, which will hopefully give us a price and launch date for Kinect.
E3 2009 was a complete overload of news, games and people. But even in the mists of information overload, there were those group of selected games that stood out and kept everyone talking. Regardless if it was a trailer, teaser or an actually playable demo on the show floor, here are some of the game that were so good—they made you want to smack your mother.
All Points Bulletin (APB) is real time worlds new third-person action game for the PC. Equipped with amazing customization and online play make this game stand out from any other PC game announced.
Splinter Cell: Conviction
Sam Fisher makes a comeback with less emo hair and more kick-ass action. The game is looking amazing and after the only wait, I am extremely excited to play this game.
Here I am, about seven weeks after the launch of Soul Calibur IV, finally getting to bring you guys our thoughts on the game. Before we jump in, a bit of background on Soul Calibur IV. The game hit Xbox 360 and Playstation 3 on July 29 here in North America, followed by a release in Japan, Europe, and Australia on July 31, and then finally the UK on August 1.This is the fourth installment in the Soulcalibur series, and it features a Story mode, as well as Arcade, Training, Museum, and Tower of Lost Souls modes. That last one is new to the series, and rewards you, as the fighter, for winning special battles. Also new to the series is the inclusion of a few characters from the Star Wars universe - namely, Darth Vader, Yoda, and the Apprentice.
The game comes just about three years after the release of Soulcalibur III back in 2005, and is the first Soulcalibur title to feature online play. Now, on to our review.
Gamers of a certain age, if given half a chance, will gladly recount grand tales of smoky rooms, dimly lit by a few dozen cathode rays where the only sounds are the white noise of competing digitized soundtracks, crude speech sythesizers, blips and bells, pings and whistles and artificial arpeggios rolling down an electronic scale.
The misty sincerity of those gamers who cut their teeth on the quarter-munching cabinets of Space Invaders, Asteroids, Missile Command and Sinistar is almost enough to make one forget what a mess the modern arcade equivalent has become. The gargantuan interface machines with their elaborate weapon approximations and physical demands juxtapose over a likewise spectacular price per play resulting in a hollow shell of what the old guard knew so well. These are not arcades as exist in those guarded memories, they are interactive entertainment experiences: The kind of branded, marginalized speciality device that has been focus tested and trade-show marketed to get the premium floor space right out front in view of the mall concourse is showpiece here.
Even those arcade machines which can still accurately be described as video games compete for the higher-yield ticket-generating skill games (which ironically involve very little skill). Most of those who recall the days when 3D graphics referred to the vector lines of Tempest pass by these modern emporiums. Perhaps they shake their heads a little or make a disparaging comment. Kids these days. Get off my lawn. They don’t enter; inside is only heartbreak.
Perhaps what hurts the most is that it is a heartbreak we chose. We have no one to blame but ourselves, for while the arcade as it was may be dead, ultimately it is us who killed it.
We wanted the more valuable entertainment experience. We asked for and then demanded a perfect replica of our arcade favorites that we could play at home from the comfort of our couches. We pressed for more arcade-quality graphics on our home consoles until our set top boxes had visuals that outpaced anything showcased on a standalone machine. We asked for, and received, greater narrative depth in our games and as a casualty for our insistence we killed the arcade—the very entity we now mourn.
Posted by Chris Pereira Categories: Activision, Bungie, CAPCOM, Driving, E3, Eidos, Electronic Arts, Fighting, Games for Windows, Games for Windows Live, LucasArts, Microsoft, Namco, PC, Puzzle, Release Dates, Retro, Role Playing Games, SEGA, Special Editions, Sports, Strategy, Take2, Third Person Shooters, THQ, Ubisoft, Xbox 360, Xbox Live, Xbox Live Arcade
Over on Gamerscore Blog, a list has been posted with all of the games being shown at E3 that will be available this year. Xbox 360 games, Xbox Live Arcade games, Games for Windows-branded titles, and Games for Windows Live-enabled games. It’s a lot to digest, and with big name games like BioShock, Halo 3, Mass Effect, Guitar Hero III, Sonic the Hedgehog (the original, don’t worry), Puzzle Quest, Company of Heroes: Opposing Forces… let’s just say there’s something for nearly everyone.
Read More | Gamerscore Blog
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