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RIP: Halo 3 Beta. It’s All Over

Halo 3 logo

Oh, Halo 3 beta, how I will miss you. We had such good times together. Whether it was VIP on Snowbound, Territories on Valhalla or 1 Flag CTF on High Ground, you never failed to entertain me. The countless kills with the Spartan Laser were never any less satisfying than my very first one. Headshots, ohhh the headshots; the way you would fling the recipient’s body backwards. The satisfying noise spike grenades would make when sticking to someone. Intense firefights, bubble shields, endless bouts of profanity-filled gaming – you were only a beta, a simple beta, yet few things could measure up to the experience you served up each and every time I played a game.

In fact, you mean so much to me, I’ve written you a Haiku. I hope it has the correct number of syllables, because I’m far too depressed to do the appropriate research.

Oh Halo 3 beta
Man cannons are so so silly
Please don’t change their sweet names

RIP Halo 3 beta. September 25 cannot possibly come soon enough.

Gallery: RIP: Halo 3 Beta. It’s All Over


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Chatlog: The Halo 3 Beta: Two Weeks Later

Halo 3 teaser Master Chief

The Beta has been available to the public for nearly two weeks, and with well over a hundred games between the two of them, editors Chris Pereira and Kyle Ulrich have a discussion about the experience thus far - what they like, what they don’t, what needs to be changed, and more.

Kyle: First off, the graphics. While the beta looks good, it’s absolutely clear that what is there is merely a foundation for what the finished product will become. A lot of people have been quick to criticize the game for looking too similar to Halo 2, without taking into consideration that the majority of the assets that we’re seeing in this beta - the levels, weapons, and character models - have been finished for months, as early as last October. Particle effects are nonexistent - grenades and muzzle fire lack flourish. From my perspective, we’re going to be looking at almost an entirely different game come September. I’d imagine that there are layers and layers of polish that have yet to be implemented. Believe.

Chris: You’re right. is the type of developer that waits until the last moment to slap on that extra layer of gloss that makes everything oh-so-pretty. And unlike many games, gimmicky bloom effects aren’t what make Halo look good. And after all, this beta isn’t a tech demo; don’t expect it to wow you with its graphics.

Kyle: The gameplay is an entirely different story, though. Even in this early, unfinished stage, the balance is remarkable. Nothing feels particularly unusable and the power weapons are exactly what they should be: hard to use, one-hit skill kills. Everything from the recoil of the sniper rifle to the shortening of the Shotgun’s ammo chamber make major strides at leveling the playing field. The even smattering of spray and prays and one-shots coalesce and riff off each other beautifully. For my money, an unfinished product has never played so marvelously. Also, the tweaking of the objective game types shakes things up well. Territories is simply awesome.

Click to continue reading Chatlog: The Halo 3 Beta: Two Weeks Later

Gallery: Chatlog: The Halo 3 Beta: Two Weeks Later


New Halo 3 Beta Video Available; Spartan Laser Pwns

A new video titled Betalicious has made its way onto the internet. It showcases a Mr. Jukes’ foray into the 3 beta. Mr. Jukes is a Microsoft employee, and using his fancy video editing skills, has put together what is easily the best Halo 3 video the public has had a chance to see. It offers a good look into several of the game’s levels, the man cannon, Spartan Laser, and more. One thing is for sure: the Spartan Laser can be absolutely dominant in the hands of someone who knows how to use it, judging by the montage near the end and the scattered clips throughout.


Head to Bungie to download the video and read an interview with Mr. Jukes.

Read More | Bungie

Gallery: New Halo 3 Beta Video Available; Spartan Laser Pwns


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