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Miyamoto Says it’s All About the Fun

Posted by Paul Hamilton Categories: Casual, Culture, Nintendo,

Dead MarioIt’s hardly a secret that has fixed its sights squarely on a more casual gamer this generation than they have in the past. They’ve said as much, and the strategy has proven to be highly successful. While this has been great for Nintendo, its shareholders and investors and to a certain extent the Nintendo fanboys who have been more like apologists for the last several years, some hardcore gamers are expressing concern over Nintendo’s new family-friendly approach.

Often times it seems this new approach means simplifying games, making them easier to pick up, understand and potentially succeed with. For a hardcore community that was already questioning the wisdom of making games less difficult or at least less punishing, it has set off the klaxons in a big way.

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E3 2007: The Big Three: Who “Won” E3?

E3 2007 winnerIt always seems a bit silly to declare a “winner” of E3. It’s just so juvenile. This is a complex industry that can’t be distilled down to the simple question of “who beat whom.”

But we just can’t help it, can we?

Comparing the three keynotes this year, however, really is a grab-bag of possible outcomes. All three offered something interesting, and picking a single “winner” this year more than ever depends how you define “winning.”

My rundown is after the break.

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E3 2007: Nintendo’s Press Conference Recap And Impressions

Shigeru Miyamoto Mario Luigi

As with the Microsoft conference before it, I was confined to my hotel Wi-Fi to take in Nintendo’s E3 press conference. But, unlike Microsoft’s, I’m walking away thoroughly and utterly disappointed. I’m going to go ahead and spoil part of the full story from after the break: there was no mention of Smash Bros. being online. Me = worried much.

Set your expectations low before you view the rest after the break.

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