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Skyscraper Space Invader Worries Security Experts

Posted by Sheila Franklin Categories: Action, Corporate News, Retro

We know that security experts are fairly nervous of late and this video of Skyscraper Space Invaders seemed to really freak out McAffee. “Perhaps the first demo was just for fun, but the others will have less juvenile goals,” said McAfee Avert Labs researcher Francois Paget.

Yves Peitzner, director of Brainstormclub, the German company that produced the video, said that this was a promotional idea for a video game conference. They produced it even when the planners backed out. Two buildings in Munich were used and the game was added in post production.

Read More | Wired

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BMW/Thermaltake Level 10 Gaming Tower

Posted by Sheila Franklin Categories: Corporate News

Level 10Thermaltake contracted BMW DesignWorksUSA, a subsidiary of the German auto company, to co-create a new game system concept. Components are placed on the outside of the “Level 10” to remain cool and are enclosed in their own protective cases for interchangeability. The team calls the design a “strong architectural statement.” The gaming tower also features a smart lock system with a USB memory key that activates the system as well as keeping personal data secure.

Read More | Autoblog

Xbox 360 Security Hole Revealed, Already Patched

Xbox 360 The Bugtraq mailing list recently published the details of an unsigned code execution security hole on the Xbox 360. The timeline of the security hole would seem to make this vulnerability the same one demonstrated at last year’s 23C3 Hacker Congress, as seen in this excerpt:

Timeline:
Oct 31, 2006 - release of 4532 kernel, which is the first version
containing the bug
Nov 16, 2006 - proof of concept completed; unsigned code running in
hypervisor context
Nov 30, 2006 - release of 4548 kernel, bug still not fixed
Dec 15, 2006 - first attempt to contact vendor to report bug
Dec 30, 2006 - public demonstration
Jan 03, 2007 - vendor contact established, full details disclosed
Jan 09, 2007 - vendor releases patch
Feb 28, 2007 - full public release

The public demonstration date is key; that would be the same date of the anonymous Xbox 360 hacker video release. Further, the overview of the vulnerability claims:

We have discovered a vulnerability in the Xbox 360 hypervisor that allows
privilege escalation into hypervisor mode. Together with a method to
inject data into non-privileged memory areas, this vulnerability allows
an attacker with physical access to an Xbox 360 to run arbitrary code
such as alternative operating systems with full privileges and full
hardware access.

According to the release, Microsoft has patched the vulnerability as of January 9th, but then Sony thought they had patched the Grand Theft Auto: Liberty City Stories security hole as well. The existence of such a vulnerability indicates that the security of the Xbox 360 isn’t as bulletproof as Microsoft intended, and it would seem a mere matter of time before another exploitable hole is found to enable homebrew development on the system.

Read More | SecurityFocus via Xbox Scene


Wii Web Browser Susceptible to Opera Vulnerability

Description

Obviously, Nintendo has been careful to state that the current Wii Web Browser is merely a trial, “beta” version, but this most recent report should make users a little more cautious when taking their Wii online.

The following security report was released by security & vulnerability research lab iDefense and pertains to the version of the Opera web browser currently implemented on the Wii console.

Remote exploitation of a typecasting bug in Opera Software ASA’s Opera Web browser could allow an attacker to execute arbitrary code on the affected host.

A flaw exists within Opera’s Javascript SVG implementation. When processing a createSVGTransformFromMatrix request Opera does not properly validate the type of object passed to the function. Passing an incorrect object to this function can result in it using a pointer that is user controlled when it attempts to make the virtual function call.

The question, of course, is whether it would be worth any hacker’s while to write malicious executable code specifically for the Wii’s proprietary linux-based OS. Of course, given the vitriol with which PS3 and Nintendo fanboys have been attacking eachother recently (note that both Nintendo’s and Sony’s respective Wikipedia entries are locked!), perhaps writing malicious code for opposition consoles could signify the next great front in the console wars.

Read More | iDefense.com

Second Life Database Suffers Huge Security Breach

Second Life LogoToday Linden Labs notified users that on or about September 6th, a Second Life database server was compromised and that hackers may have gained access to users’ personal information including names, addresses, encrypted passwords and encrypted payment information. While, according to their press release there was no indication that the hackers could compromise users’ online accounts, Linden is forcing all of their users to change their Second Life passwords in response to the breach.

From the release:

“We’re taking a very conservative approach and assuming passwords were compromised and therefore we’re requiring users to change their Second Life passwords immediately,” said Cory Ondrejka, CTO of Linden Lab. “While we realize this is an inconvenience for residents, we believe it’s the safest course of action. We place the highest priority on protecting customer data and will continue to take aggressive measures to protect the privacy and security of the community.”

With more and more online games every year (most of them requiring payment of some type), the issue of data security could quickly become a major focus for game makers. Will we be seeing a Microsoft-circa-2000-esque push toward writing secure game code in the near future? It couldn’t hurt to start soon…

Read More | http://secondlife.com/corporate/bulletin.php

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