I'll be the first to admit that I am not a hardcore gamer. Ok, that's false, many people have said that first, but the point stands. I can never keep track of the differences between core and hardcore and pro gamer and who is playing what. But when I look at my steam account and see that I managed to log triple digit hours in some of those things I don't know if I can say I'm casual either. In fact, there is only one thing I can say with certainty about video games:
I like the free ones.
The majority of the games in my steam library were free. Metro 2033? Free promotional. Red Orchestra? Free steam weekend. And now another, Path of Exile. Another freebie, and at 132 hours it takes second place for play time in my library next to Civilization 5. That one I bought the hard way.
Its one of the expanding genre of free to play MMOs on the market these days and it ranks at the fifth most popular freebie on steam with a pretty solid community rating. Metascore 85/100 is nothing to sneeze at. It got glowing reviews from Gamespot and IGN. It has five million players. I'm willing to bet some of you reading this have that icon on your desktop right now.
Now I'm going to tell you about my experiences with it after 132 hours.
It is no secret to anyone who knows me that I have a deep appreciation for games in quirky, niche, genres, and also intelligent stories. Frankly, it is rare that I get to find both of these needs met in a single game, but Lost Odyssey manages to do it.
But wait! I thought Lost Odyssey was a Japanese-RPG and thus not really niche? Sadly (in my opinion), the gaming landscape has changed so profoundly over the years that the once thriving JRPG is now increasingly a rarity; One with high-production values, so much the more. Several early reviews would have you believe that Lost Odyssey does something fundamentally wrong simply for being true to its genre. Mercifully, you are reading this review so at the very least let me try to paint a slightly different picture of Hironobu Sakaguchi’s latest opus.
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