Jimmy Fallon was the first to go be able to actually play the Playstation 4, live on Late Night with Jimmy Fallon. Fallon got first impressions of the DualShock 4 controller that includes the touchpad and share button functionality, and got to play some Killzone: Shadow Fall with Hermen Hulst, Managing Director of Guerilla Games. As you can see, neither Jimmy, nor guest Anthony Anderson, were that impressive, but they make up for it with some laughs.
Sony introduced the world to the Playstation 4 the other day, but didn't allow anyone to go hands-on with the console. Instead, we were treated to a bunch of video packages and demos showing just how great everything would be. Heck, Sony didn't even show the actual console itself, citing that it's "just a box" and in the grand scheme of things, isn't as important as the experience itself.
Check out the video below for a look at the segment.
While Sony Computer Entertainment is readying its unveil of the PlayStation 4 on February 20, we'll have to take what we can get in the meantime. This little kernel of information, however, might say a lot about what to expect (and not expect) on the 20th.
According to an anonymous SCE official, the PS4 will try its hand at becoming more of a home entertainment hub than ever before, and that its main selling point will be its new styles of play. It seems Sony might be taking a cue from Nintendo, focusing on outside-the-box innovation, rather than just internal hardware specs.
As a home entertainment "nerve center," the PS4 will emphasize the ability to connect and share with mobile devices, perhaps through cloud-based gaming. The console is reportedly going to release by the end of the year.
Read More | Edge
Sony is set to reveal the PlayStation 4 in less than three weeks, on February 20th. According to The Wall Street Journal, not only will we get a look at the PS4 and a rundown of all the new features, which include "more social gaming aspects" and "changes in how users interact with the machine," but gamers can expect to be able to pick up the new PlayStation later this year.
As for the console itself, not much is known--what we do know is that it will likely be powered by an AMD CPU and GPU, which could prove difficult for PS3 backwards compatibility, since the PS3 is powered by Sony's Cell processor. Additionally, although Sony considered shipping the PlayStation 4 without an optical drive, the Blu-ray drive will still be present, because the company believes that games are too big, and broadband not yet fast enough, to rely on hard drive storage and digital downloads.
We'll have all the info for you on the 20th!
Read More | WSJ
We trust Google with a lot of things: we trust that it will be there for us when our memory fails and that it will find the best information for us. Can we trust it to predict the future for us too? Well, the future of consumer electronics at least.
Based on Google Trends searches, Microsoft's next generation system is poised to take down Sony's next Playstation console. Google Trends previously held the data that showed the winner of the high-def DVD race, as Blu-ray yielded more search results than HD DVD films. This time, news site Ludos Mundi used Google Trends to discover whose winning the next-gen popularity contest, and found users search "Xbox 720" about 60 percent of the time, compared to searches for "PS4" that occur 40 percent of the time.
You can use Google Trends yourself to see the data. Simply compare "Xbox 720" and "PS4" using the Forecast feature.
Usually around this time in a console’s lifespan we would already be knee deep in talks about the succeeding console, if not already playing it in our homes. However, with the constant updates and improved network capabilities the need for a new console every five years is no longer necessary. Though, Sony’s Kaz Hirai did mutter some words about the eventual Playstation 4 system, stating that a “digital future is over ten years away”, and the PS4 will definitely not be a download only console à la PSP Go. Hirai noted that this is because “we do business in parts of the world where network infrastructure isn’t as robust as one would hope, [and] there’s always going to be a requirement for a business of our size and scope to have a physical medium.”
Read More | Eurogamer
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