Wii Fit drops on May 19 for $89.99
Posted by Andru Edwards Categories: Casual, Nintendo, Release Dates, Wii

Nintendo is keeping the hits coming with their announcement that the long-awaited Wii Fit will be launching here in North America on May 19. The game, which comes packaged with the Wii Balance Board, will be sold for $89.99 - about 1/3 the price of the Wii console itself. So yeah, a tad on the expensive side for a game, but it comes with a fairly unique peripheral, so what are ya gonna do? If you are one of the first 1,000 to pre-order the game at the Nintendo World Store in midtown Manhattan between April 18-20, you even get a free Wii Fit T-shirt. Here’s to fanboys playing balancing games in the hopes of getting in better shape!
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Warhawk’s PlayStation Network Price: $40
Posted by Chris Pereira Categories: Action, PlayStation 3, PlayStation Network, Sony

It was just a few days ago that Electronic Gaming Monthly reviewers found themselves in the predicament of not knowing exactly how to score Warhawk, due to the fact that we didn’t know how much the game would cost. Sure, there is the $60 retail version which comes with a Bluetooth headset, but Sony has long touted Warhawk as a premiere downloadable game from the PlayStation Store. Well, we now know the price of the digital version of the game will run you $40, which is, to my knowledge, more expensive than any downloadable game on Xbox 360, Wii or PlayStation 3 to date.
With this knowledge now in hand, which version of the game are you planning to pick up?
What’s The Deal? Still No Pricing Announced For Downloadable Warhawk
Posted by Chris Pereira Categories: Action, PlayStation 3, PlayStation Network, Sony
Warhawk is set for release later this month in two forms; retail and as a downloadable game from the PlayStation Store. The retail package will include a Bluetooth headset and will go for $59.99 – but they’ve flat-out refused to make any comment pertaining to the pricing of the downloadable version. When contacted by 1UP, Sony continued refusing any attempt to discover what the price might be.
“No news yet on the pricing of Warhawk for download. I would recommend you keep your eye on our blog for an announcement soon,” said SCEA Senior Director of Corporate Comm. Dave Karraker. “Response to date from those in the Warhawk beta has been outstanding, so we think it will do very well. We will be pricing it to match what we are delivering in terms of graphics, gameplay, fun-factor and repeat playability, which we think is quite high.”
It’s an interesting situation, as Electronic Gaming Monthly is in the process of reviewing the game, but they’ve been unable to get any word on the price of the game – which will, understandably so, affect the review score of the game.
Sony won’t tell us the pricing plans are, and as a result, EGM reviewers have been forced to include caveats in their write ups. Lead reviewer (and former OPM editor) Joe Rybicki actually placed a note in his review to EGM Reviews Editor Greg Ford that his score should be dropped a whole point if the price was announced above $30, and the other reviewers have expressed concern over how they should judge the game.
“What I don’t understand is why Sony can’t give us a price when it seems like internally they have one ready. The game is done, our reviewers have been playing it, and each one has asked about the price, which we certainly take into consideration in our reviews,” says Ford. “Because of the lead time for a print publication, we’re forced to go to print with a caveat in our review addressing this issue. Not ideal, and it seems unnecessary. It’s too bad because otherwise, the company has been great getting us the review code, setting up multiplayer play sessions, and providing assets to go along with the review…just no price, which for some consumers is what matters most.”
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| 1UP
Microsoft Talks Lumines, Blames Q Entertainment
Posted by Christopher Sasaki Categories: Xbox 360, Xbox Live, Xbox Live Arcade, Xbox Live Marketplace

The release of Lumines Live on the Xbox Live Marketplace last week stirred up a storm of negative reaction regarding the content available in the game, the pricing, and the need for additional content packs for full enjoyment of the software. This disappointment was echoed by Playfeed’s own experiences with the game. 1up follows up on the controversy, and talks with Microsoft’s Greg Canessa, the group manager for Xbox Live Arcade, to try and sort through the issues with the title, Xbox Live Arcade, and microtransactions in general. The short version of the interview: Microsoft’s Xbox Live Marketplace is a great service, and all the problems are the fault of game developers.
Canessa states that Microsoft issues guidance on the three pricing points for Xbox Live Arcade titles, whether that is 400, 800, or 1200 points. While Canessa didn’t want to specifically discuss EA’s penchant to charge from everything from tutorials to cheat codes, he did claim that providing microtransactions were all about providing choice; Canessa believes that charging for additional content means that gamers that don’t want the content will essentially be paying less for their software. While it is true that gamer’s no longer have to pay for content they don’t want, gamers are already paying a premium for Xbox 360 titles over their previous generation counterparts, and are now being forced to pay extra for content that was formerly free.
Regarding Lumines Live, Canessa basically throws Q Entertainment under the bus. At first he claims that there is nothing wrong with the presentation of Lumines Live on the Xbox Live Marketplace. Then, when confronted with the messaging in the game, he claims this is solely the responsibility of Q Entertainment. Microsoft at this point claims to only be the platform provider, and holds no other responsibility.
As gatekeepers for the platform, the company needs to own up to the user experience that they and their partners provide. Microsoft’s approval process for boxed games at retail already seems to be broken, given the number of basic issues that have required patches to the consumer. Microsoft’s Xbox Live Arcade should be even more controlled, but apparently is not. From poor user experiences with Xbox Live gameplay in titles to the latest Lumines debacle, Microsoft needs to step up and act as an advocate for the gamer.
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| 1up
Nintendo Of Japan Prices Wii Accessories
Posted by Christopher Sasaki Categories: Accessories, Hardware, Nintendo, Wii
Nintendo of Japan recently added a list of accessories and prices for the Wii in Japan; this should give US gamers a general idea of what to expect for pricing here. The accessories listed include:
- Replacement Power Adapter: 3,000 Yen ($25)
- Composite Video Cable: 1,000 Yen ($8.40)
- S-Video Cable: 2,500 Yen ($21)
- D-Terminal Cable (Japan-specific video cable): 2,500 Yen ($21)
- Component Video Cable: 2,500 Yen ($21)
- 512 MB SD Memory Card: 3,800 Yen ($32)
- USB LAN Adapter: 2,800 Yen ($23)
If Nintendo prices their accessories in the US at something close to the dollar conversion rate, the cost would seem pretty reasonable. The component video cable is at least less expensive than the Gamecube cable was, assuming that one had a component capable version of the console. The USB LAN adapter is reasonably priced as well, hopefully Nintendo of America will keep this priced at under $25.
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| Nintendo of Japan
Xbox 360 HD DVD Player $200 In North America
Posted by Andru Edwards Categories: Accessories, Corporate News, Xbox 360
Microsoft has finally announced pricing for their HD DVD Player add-on for the Xbox 360 in North America. While no date has been set, the device will sell for $199.99 USD, and will included the HD DVD version of King Kong along with the Xbox 360 Universal Media Remote control. For those not in the know, the HD DVD Player allows you to view HD DVD movies, delivering six times the resolution of a standard DVD. With the next Xbox 360 dashboard update comes the ability to output the signal in 1080p (same goes for games, which will be upconverted.)
While not super-cheap, getting and HD DVD Player for $200 can’t be seen as anything other than a bargain, as the cheapest standalone unit runs for $500 USD - and that one can’t even play Xbox 360 games.
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