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Survey Says: Rumble Important To Gamers

Nintendo 64 Rumble PackMarket research company Ipsos Insight released the results of a survey conducted on behalf of Immersion Corporation indicating that gamers prefer to have vibration feedback in their gamers. Immersion, of course, is the current holder of a number of patents for vibration function in controllers, and recently won an injunction against Sony for their use of rumble technology. Some have suspected that this may be the reason that Sony’s Playstation 3 controllers will not feature rumble support.

So, the ground-breaking news from this survey is that 72 percent of gamers believe that vibration feedback enhances their game experience “most of the time.” According to their report, 74 percent of gamers were also unaware that Sony had removed rumble support and 58 percent were disappointed. Somewhat shockingly, 5 percent of the gamers polled would not buy a PS3 if rumble was not included. While many people like the rumble feature, it is hard to believe that this would end up being a deal breaker, despite Immersion’s wish that this would be true.

Ipsos also makes some interesting conclusions about the rumble/vibration feature. They claim that gamers are “unaware that this capability must be present in the console to experience vibration feedback with any gamepad controller…” Ipsos doesn’t seem to be aware of the genesis of the vibration feedback function. First, there is no indication that this support has been removed from the Playstation 3. Second, if this kind of support had to be built into the console then rumble could never have been added after the fact to the Nintendo 64 or the original Playstation. Certainly, one would have a hard time adding interactive rumble to a game that previously didn’t support the feature, but vibration feedback falls into the realm of support for software and the peripherals, not the base console itself.

Still, the survey does feature some interesting numbers about next generation console adoption. Separating the numbers from the vibration bias, it does appear that fewer previous generation console owners are going to be adopting the Playstation 3. The survey showed that among those owners, the marketshare numbers shift to 48 percent Playstation 3 owners, 37 percent Xbox 360, and 15 percent Wii. Ipsos doesn’t indicate if the option to purchase one or more consoles was given. Overall, the survey gives some interesting material for discussion, but given the relatively small sample size and the focus on vibration feedback, it is hard to give the survey a lot of weight.

Read More | Ipsos

Gallery: Survey Says: Rumble Important To Gamers


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Kaz Hirai Talks Playstation 3 Launch

Posted by Christopher Sasaki Categories: Internet, PlayStation 3,

Kaz Hirai SpeaksGamespot was able to catch up with Kaz Hirai at the Tokyo Game Show, and get some further details for the US launch that weren’t readily apparent from their keynote. Hirai’s focus for the US launch seems to be maintaining momentum; having a good set of launch titles is good, but Sony is equally concerned with making sure that the software keeps flowing each additional week past launch. Certainly this has been a problem for console launches in the past, where the Xbox 360 had a number of great launch titles, but follow-on titles really didn’t happen until the next year. Similarly, the PSP was heralded for its great launch line-up, but again, Sony didn’t have additional A-list titles immediately available post launch.

Hirai’s other concerns are console supply. He again reiterated that there should be approximately 400,000 units available for the US launch. He hopes to have 1 million units in the US by the end of the year, and despite Japan’s initial shortage, another million plus shipped to Japan. Part of Sony’s efforts to get as many PS3 systems into the US will include air freight shipments. Most of these units will be the premium edition; Hirai stated that this is mainly due to the desires of the retail supply chain. Major retailers overwhelmingly wanted the 60GB unit, so that’s what consumers are getting. Time will tell to see if this changes with the announcement of included HDMI in every PS3.

Finally, Hirai also confirmed that the PS3 network would be available from day one, supporting online registration, online gaming, and content downloads. Hirai’s video interview runs approximately 7.5 minutes and can be viewed on Gamespot.

Read More | Gamespot

Gallery: Kaz Hirai Talks Playstation 3 Launch


Sony Adds HDMI, Drops Price Of Core Playstation 3 In Japan

Posted by Christopher Sasaki Categories: Hardware, PlayStation 3,

Playstation 3 During Sony’s keynote at the Tokyo Game Show, it was announced that both the core and premium configurations of the Playstation 3 would now include HDMI 1.3 support. In addition, the pricing of the 20 GB core unit was set at 49,800 Yen, roughly $425 US. Sony’s reasoning for including the HDMI port in the lower cost console is that the adoption of HDMI accelerated faster than Sony expected, so they felt that component now made sense for all models. Sony’s specifications on their official Japanese Playstation 3 site have been updated to reflect the change. No announcement for any pricing adjustment was made for the US, nor was any mention as to whether the United States version of the core console would get an HDMI port.

Update: The core console will feature the HDMI port in all territories, but the US price will remain fixed at $499

Read More | Playstation.com (Japan)

Gallery: Sony Adds HDMI, Drops Price Of Core Playstation 3 In Japan


Gran Turismo HD: Attack Of The Microtransactions

Posted by Christopher Sasaki Categories: Culture, Driving, PlayStation 3,

Gran Turismo HD

Word from Kazunori Yamauchi, creator of the Gran Turismo series, indicates that gamers may end up shelling out a lot of money if they want to have a complete set of cars and tracks in the upcoming Gran Turismo: HD. According to translations posted on the Beyond3D forums, Yamauchi spoke to Famitsu about the implementation of micro-transactions in the new game. There will apparently be two versions of the game: Gran Turismo HD: Premium, which will include 2 courses and 30 cars. Another version, Gran Turismo HD: Classic will start with no cars; cars can be purchased for 50 – 100 Yen, and each course will cost 200 – 500 Yen. The game will include 750 cars and 50 tracks, meaning that a gamer looking at getting all the available content would be spending hundreds of dollars. Should this information turn out to be correct, it would appear that Sony has definitely taken the microtransaction economic model to heart.

Read More | Beyond3D Forums

Gallery: Gran Turismo HD: Attack Of The Microtransactions


Ninja Gaiden To Appear On PS3

Posted by Christopher Sasaki Categories: Action, PlayStation 3,

Ninja Gaiden Xbox Famitsu has reported that a new game in the Ninja Gaiden series will be heading to the Playstation 3. The game will be titled Ninja Gaiden Sigma, but it is unknown at this time whether this will be a completely new entry in the franchise, or an upgrade of a previous installment. Famitsu mentioned that the game will feature graphical upgrades, and gameplay changes including the ability to wield dual katanas and play as different characters.

Read More | Total Video Games

Gallery: Ninja Gaiden To Appear On PS3


Virtua Tennis Running In 1080P On PS3

Virtua Tennis 1080P

Sega recently displayed builds of Virtua Tennis for the Playstation 3 running in full 1080P resolution, according to a report by 1up. Assuming that 1080P resolution support makes it into the shipping product, this would allow Virtua Tennis to join Gran Turismo HD in the list of games that support the highest resolution display mode of the Playstation 3. People have debated the usefulness of supporting a resolution that so few end users will be able to access, but it is interesting to see what games will have the spare processing power to push that many pixels.

Read More | 1up

Gallery: Virtua Tennis Running In 1080P On PS3


Tony Hawk Project 8 Online Only On Xbox 360

Tony Hawk Project 8

Last year’s next generation work for the Tony Hawk series was somewhat lackluster; the game really didn’t take advantage of the power of the Xbox 360 and was generally held up as an example of a quick port. This year, Neversoft hopes to turn that around with the release of Tony Hawk Project 8, which the company claims will be a ground up rebuild of the series for the Xbox 360 and the Playstation 3. The game should be a launch title for the Playstation 3, and according to a preview from IGN, the game is looking virtually identical to the Xbox 360 version. However, it appears that online play will not be available for the Playstation 3, mainly due to the fact that Neversoft only received its PS3 beta kits three weeks ago. Neversoft will try and include things in the PS3 version to make up for this, but online play seems like a big feature to be missed. It seems a little strange that a higher-profile developer like Neversoft wouldn’t have access to the software libraries any sooner; if the same is true for other PS3 developers, this could mean that fewer of the launch titles for the Playstation 3 will have online support than were planned.

Read More | IGN

Gallery: Tony Hawk Project 8 Online Only On Xbox 360


Sony Announces PS3 Ratio, PSP Bundle

Posted by Christopher Sasaki Categories: Hardware, PlayStation 3, PSP,

PS3 According to a report on GameDaily, Sony has started to set down the details of their Playstation 3 product launch this November. The ratio of PS3 Premium to Core units was announced, with the $600 Premium consoles taking up roughly 80 percent of the launch quantities. While final assembly of the console isn’t scheduled until the end of September, Sony still believes they will be able to ship another 800,000 units by the end of the year to the United States. Given that Sony plans on having 2.4 million consoles shipped by the end of 2006, this would indicate that Japan will see another 1.1 million Playstation 3 consoles delivered between November 11 and December 31. If Sony can’t scale up Blu-Ray diode production to match demand, though, this number would be in jeopardy.

Sony also announced that they planned to focus on highlighting the PSP’s non-gaming features, and they planned to release a new bundle by the end of the year. No pricing was set on the bundle.

Read More | GameDaily

Gallery: Sony Announces PS3 Ratio, PSP Bundle


Sony Releases New PS3 Screenshots

Heavenly Sword

Ahead of the upcoming Tokyo Game Show, Sony has released a ton of high resolution screen shots from some of the games they will be showing at the Tokyo Game Show, and Game Watch has them all online. Many of the screens look like 720P screen grabs. Among the new screen shots shown are a couple of shots of a game tentatively titled Afrika. Lair, the dragon-based action adventure was also updated, and apparently the game is now supporting the Playstation 3 tilt controller. Gamers can also check out screen shots of the upcoming Unknown Realms title from Game Republic and Formula One Championship. Finally, Sony also released a bunch of screens for both Heavenly Sword and MotorStorm. MotorStorm and Formula One both look remarkable well-detailed at this point, and the action shots of Heavenly Sword also show promise. Of course, one can not determine framerate from a still, but the games do look like they are in better shape than Sony’s hardware production.

Read More | Afrika

Read More | Lair

Read More | Unknown Realms

Read More | Formula One Championship

Read More | Heavenly Sword

Read More | MotorStorm via Game Watch Japan

Gallery: Sony Releases New PS3 Screenshots


Wait For It… PS3 Loads to be Slower Than Xbox 360, Says Math

PS3 On Side It’s been a few hours since we’ve heard some new bad press rumblings about Sony’s seemingly ill-fated PS3, so let’s fill that void… This time, it’s not-so-unbiased blogger Ozymandias, a.k.a. gaming strategist for Microsoft Andre Vrignaud. He reports on some technical details of the PS3’s Blu-Ray drive, pointing out that its read speeds, even for standard DVD discs, will be slower than those on the already-released Xbox 360.

Says Ozy:

At GDC Europe last year Sony mentioned in their presentation that the PS3 Blu-ray drive would have sustained peak transfer rates of 36 MBit/s (4.5 MB/s) at 1x speed. Since then it appears that the drive has been upgraded to a 2x drive, which would enable transfer rates of 9 MB/s. Assuming a full 50 GB Blu-ray disc, at this speed you’d need just over 90 minutes to read the entire disc through memory. Of course, you can’t fit all of that data into system memory at the same time, so you’ll either be streaming a great deal (hard even with faster optical drives) and/or caching data to the hard drive. There’s a reason the PS3 is so expensive - once Sony committed to Blu-ray as a corporate strategy, they were also forced to bundle the hard drive in every box to help mitigate slow disc data transfer rates.

For comparison, the Xbox 360 uses a 12x DVD drive, which can load at about 16 MB/s, making Microsoft’s read speeds about 2x greater. In recent days, this has lead to an online blogging argument, between Ozy at MS and Mark Deloura at Sony, about the importance of this comparison. Still, they seem to agree on the fundamentals of the mathematics.

Says Deloura:

“Admittedly, Blu-Ray looks dicey from several non-capacity angles. Blu-Ray movies require a 1.5x Blu-Ray drive, or 54Mbits/second. Sony announced that PS3 uses a 2x BD drive, which is 72Mbits/second or 9MB/second. The Xbox360 uses a 12x DVD, which should give it about 16MB/second. That is significantly faster for games and will result in shorter load times. And that 12x DVD drive should be a whole lot cheaper. (Note that the PS3 drive will do 8x DVD, and even that is faster than 2x BD.)”

First the official Playstation magazine editor states she doesn’t want the PS3, now former Sony execs are agreeing that the PS3 is too slow?? What’s next—Kaz Hirai admitting that Dead Rising is his favorite game ever?!?

Gallery: Wait For It… PS3 Loads to be Slower Than Xbox 360, Says Math


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