Xbox Live Arcade and Virtual Console Releases This Week
Posted by Paul Hamilton Categories: Virtual Console, Wii, Xbox 360, Xbox Live Arcade
There are six new games to choose from this week on Xbox Live Arcade and Virtual Console, though none of them are original games (which you expect from VC but even XBLA is arcade ports this week). Plus, most of this week’s games are relatively inexpensive with one exception.
Games this week include Bonk 3: Bonk’s Big Adventure, Adventure Island, Landstalker: The Treasures of King Nole, Donkey Kong Jr. Math, Cyberball 2072 and Fatal Fury Special. Details for the releases are below.
Click to continue reading Xbox Live Arcade and Virtual Console Releases This Week
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| Nintendo Press Release
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Ratchet and Clank Future Officially Dated for October 23rd
Posted by Steve Van Neil Categories: Action, Adventure, Platformers, PlayStation 3, Release Dates, Sony

On the latest episode of its Full Moon Show Podcast, Insomniac Games has disclosed an official North American release date of October 23rd for Ratchet and Clank Future: Tools of Destruction. The game is the fifth installment of the popular action/platform series (okay, so Deadlocked was more of a multiplayer shooter), and first for the PS3. A real next-gen mascot platform game (movie licensed ones don’t count) has been a long time coming, but luckily we have Insomniac around to temporarily rescue us from the glut of dark and mature steroid-addled first person shooters.
Insomniac has promised that a PSN demo will arrive before the final game, but all we have as far as a timeframe is a painfully vague, “Near future.”
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| Insomniac Games
Bosses And Enemies To Be Included In LittleBigPlanet
Posted by Chris Pereira Categories: Platformers, PlayStation 3, Sony

In the latest issue of Electronic Gaming Monthly, senior producer on LittleBigPlanet, Pete Wilson, confirmed that LBP is going to be more than just a platformer.
It’s funny—I don’t think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that’s a fundamental part of good gameplay,” said Wilson. “They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge. We’ve recently built this big, huge giant, and, as with other objects in the game, he’s composed entirely of materials that you wouldn’t expect. He’s quite intimidating, and shows the possibility of what designers can create.
Sounds pretty sweet. If the game enables you to create enemies, then that throws another major dynamic into the mix.
Wii Would Like To Play: Super Paper Mario
Posted by Christopher Sasaki Categories: Action, Nintendo, Role Playing Games, Wii
Nintendo’s Super Paper Mario ships today, and so far the game is tacking up a 90% overall rating on Gamerankings.com. From some of the major game sites, 1up rated the release an 8.0, citing the title’s relative lack of depth compared to its Paper Mario siblings, tacked-on Wiimote controls, and some slowdown evidenced in gameplay. IGN rated slightly higher at 8.9, feeling that the platformer and RPG merger was more successful and that the Wiimote controls felt appropriate for the game, but they felt the amount of writing in the game disrupted the flow, and the 3D elements seemed barren compared to the lushness of the 2D world. Nintendo has also kicked off marketing the game with a “Wii Would Like To Play” TV commercial, shown above.
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| IGN
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