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Xbox Live Arcade 6/6: Pac-Man Is Back, Now With Neons

Pac-Man Championship Edition

Today’s XBLA release was first revealed yesterday as Pac-Man Championship Edition. Before you roll your eyes thinking that this is another port, you’d be well advised to give it a look – despite being 800 points ($10), this is a pretty rock solid release. I spent some time with it earlier today and had a blast; expect a review in the next few days.

New modes and redesigned mazes are the big attraction here (although those neon visuals sure are pretty). The new modes are as follows:

 

  • The Championship Mode. This is the main game mode designed by NAMCO BANDAI Games and Iwatani specifically for the championship round of the Xbox 360 Pac-Man World Championship. This mode – as well as all others within the “Pac-Man Championship Edition” – features redesigned mazes with wide maze walls and a widescreen configuration to better enable high-speed game play. Timed limit of five minutes.

  • Challenge Mode 1 (Patience and Reward Course). This mode is an evolution of the Championship Mode.  Patience mazes strategically offer fewer Power Pellets and Reward mazes provide a large number of Power Pellets – providing unique challenges and rewards for the player. Timed limit of 10 minutes.

  • Challenge Mode 2 (The Darkness Course). In this mode, only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.

  • Extra Mode 1 (The Freeway Course). An extremely high-speed mode for advanced players, this mode features warp-speed Pac-Man and Ghosts and plenty of tunnels. Timed limit of five minutes.

  • Extra Mode 2 (The Manhattan Course). A mode inspired by the streets of Manhattan — the home for the first-ever Xbox 360 Pac-Man World Championship. Timed limit of five minutes.

  • Extra Mode 3 (The Overall Course). A mix of all other modes resulting in extreme mazes for the most devout Pac-Man fans. Timed limit of 10 minutes.

    Gallery: Xbox Live Arcade 6/6: Pac-Man Is Back, Now With Neons


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    Virtual Console 5/14 Releases: Pac-Man Is A Ninja, Apparently

    Posted by Chris Pereira Categories: Nintendo, Retro, Virtual Console, Wii,

    Pac-Man chart


    Today saw the release of three moderately priced Virtual Console games – Pac-Man, Ninja Gaiden, and Ninja Spirit. I guess the logic was that Pac-Man is like a ninja; evading ghosts without being seen, only to strike when the opportunity (or those corner dots) present themselves. For $5, Pac-Man might be in over his head… which is coincidently his entire body. Pick up the XBLA version (which supports leaderboards and achievements) if you’re really interested in some nostalgia.

    The official Nintendo descriptions for each game can be seen after the break.

    Click to continue reading Virtual Console 5/14 Releases: Pac-Man Is A Ninja, Apparently

    Gallery: Virtual Console 5/14 Releases: Pac-Man Is A Ninja, Apparently


    EXCLUSIVE Reviews: Zuma, Pac-Man, Bejeweled, and Tetris on iPod

    Yesterday, we reported on Apple’s move to bring several popular casual games to the iPod - and for those that are fans of instant gratification, you’re in luck… today we’re going to review them! The iGames now currently available for Apples 5G and 5.5G iPods include 9 titles: Bejeweled, Cubis 2, Mah-Jong, Mini-Golf, Pac-Man, Tetris, Texas Holdem, Vortex and Zuma. To really test how well Apple’s done, we picked four of the titles that we thought would be more challenging to port for the click-wheel interface: Bejeweled, Pac-Man, Zuma and Tetris. And for all you out there wondering whether the new iGames are worth your $4.99, you can find our full review of these 4 titles (along with tasty videos) and our thoughts on the iGames functionality in general after the jump!

    Click to continue reading EXCLUSIVE Reviews: Zuma, Pac-Man, Bejeweled, and Tetris on iPod

    Gallery: EXCLUSIVE Reviews: Zuma, Pac-Man, Bejeweled, and Tetris on iPod


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