GDC ’09: Nintendo Keynote: Wii 4.0, New Zelda DS game, more
Posted by Alex Lifschitz Categories: Adventure, Corporate News, Music, Nintendo, Wii,
At the ass-crack of dawn, I got out of bed and hoofed it to Moscone South in San Francisco for the start of the GDC proper, kicked off by a keynote with one half of the Nintendo fanboy’s wet dream, Satoru Iwata, president of the Big N. The line, as expected, was around the block, and I ended up passing the time by measuring my growing distaste for humanity before finally getting in and being seated. The talk, though, “Discovering New Development Opportunities,” was worth the wait. We laughed, we cried, we hemmed and hawed, and I’m not saying there were some tits, but I am certainly making the implication. Hit the jump for what you need to know about Iwata-san’s keynote, recorded moment by moment.
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Gallery: GDC ’09: Nintendo Keynote: Wii 4.0, New Zelda DS game, more
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Miyamoto Says it’s All About the Fun
Posted by Paul Hamilton Categories: Casual, Culture, Nintendo,
It’s hardly a secret that Nintendo has fixed its sights squarely on a more casual gamer this generation than they have in the past. They’ve said as much, and the strategy has proven to be highly successful. While this has been great for Nintendo, its shareholders and investors and to a certain extent the Nintendo fanboys who have been more like apologists for the last several years, some hardcore gamers are expressing concern over Nintendo’s new family-friendly approach.
Often times it seems this new approach means simplifying games, making them easier to pick up, understand and potentially succeed with. For a hardcore community that was already questioning the wisdom of making games less difficult or at least less punishing, it has set off the klaxons in a big way.
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Read More | Next Generation
Gallery: Miyamoto Says it’s All About the Fun
E3 2007: The Big Three: Who “Won” E3?
Posted by Edie Sellers Categories: Casual, Corporate News, E3, Editorial, Hardware, Microsoft, Nintendo, Nintendo DS, PC, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360,
It always seems a bit silly to declare a “winner” of E3. It’s just so juvenile. This is a complex industry that can’t be distilled down to the simple question of “who beat whom.”
But we just can’t help it, can we?
Comparing the three keynotes this year, however, really is a grab-bag of possible outcomes. All three offered something interesting, and picking a single “winner” this year more than ever depends how you define “winning.”
My rundown is after the break.
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E3 2007: Nintendo’s Press Conference Recap And Impressions
Posted by Chris Pereira Categories: Action, Adventure, CAPCOM, Casual, Corporate News, Driving, E3, Electronic Arts, First Person Shooters, Internet, Music, Nintendo, Nintendo DS, Party Games, Puzzle, Release Dates, Retro, Sports, Trailers, Virtual Console, Wii,
As with the Microsoft conference before it, I was confined to my hotel Wi-Fi to take in Nintendo’s E3 press conference. But, unlike Microsoft’s, I’m walking away thoroughly and utterly disappointed. I’m going to go ahead and spoil part of the full story from after the break: there was no mention of Smash Bros. being online. Me = worried much.
Set your expectations low before you view the rest after the break.
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Gallery: E3 2007: Nintendo’s Press Conference Recap And Impressions
Miyamoto GDC Keynote Roundup
Posted by Christopher Sasaki Categories: Nintendo, Nintendo DS, Wii,
Shigeru Miyamoto’s GDC Keynote got a lot of coverage around the web; as expected there was little in the way of real announcements due to an information blackout enforced by Nintendo’s upcoming stock sale, but there were a few tidbits to be had, like a new Mii Channel that will allow users to compare Miis and have contests. Miyamoto also led attendees know that Super Mario Galaxy will be coming this year as he showed off a little of the game in development.
The rest of the keynote really seemed to focus on the development process at Nintendo. Miyamoto touched on expanding their gaming audience using his “Wife-O-Meter” to gauge casual gamer interest in what the company is working on. He also discussed Nintendo’s entertainment focus, and how their hardware and software teams collaborated to bring the Wii remote about. The last two ideas he focused on were risk, Nintendo’s willingness to experiment and fail, and tenacity, the way that Miyamoto focuses on ideas that may take years to come to fruition. Overall, the keynote offered more insight into the mind of Miyamoto than into anything Nintendo has in the works for the future. It wasn’t as product focused as Phil Harrison’s keynote but it was still worthwhile to understand how Nintendo’s game master works. In terms of GDC coverage, 1up and Eurogamer seemed to be the most detailed, but Gizmodo has a great gallery up of pictures from the event.
Update: The Super Mario Galaxy trailer is now linked above; this game looks insane…
Read More | 1up
Read More | Eurogamer
Read More | Gizmodo
Read More | Joystiq
Gallery: Miyamoto GDC Keynote Roundup
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