There were any number of reasons to be excited for Middle Earth: Shadow of Mordor, which launched earlier this week. For myself and many others, it was the Nemesis system--which promises unique enemies and emergent gameplay--that was the most exciting aspect of all. And while it's certainly an intriguing feature, I can't help but feel I've been missing out on it for basically being too good at the game.
Until reviews started to hit the web, I was very cautious in being optimistic about Monolith's first-ever Lord of the Rings game. For being such a major franchise, quality games based on it have been few and far between--something that's especially surprising considering its renewed popularity following the release of Peter Jackson's movies. Once I heard the almost-unanimous praise from the reviewers I trust, I was onboard. I was ready to finally play a LotR game that was a genuinely good game, not another passable one that I accepted because it happened to make use of one of my favorite franchises.
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