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Bosses And Enemies To Be Included In LittleBigPlanet

Posted by Chris Pereira Categories: Platformers, PlayStation 3, Sony

LittleBigPlanet

In the latest issue of Electronic Gaming Monthly, senior producer on LittleBigPlanet, Pete Wilson, confirmed that LBP is going to be more than just a platformer.

It’s funny—I don’t think we actually mentioned this previously, but yes, we will certainly have enemies in the game; I think that’s a fundamental part of good gameplay,” said Wilson. “They will range from little robots that simply roam from left to right to spectacularly complex beasts that pose quite a challenge. We’ve recently built this big, huge giant, and, as with other objects in the game, he’s composed entirely of materials that you wouldn’t expect. He’s quite intimidating, and shows the possibility of what designers can create.

Sounds pretty sweet. If the game enables you to create enemies, then that throws another major dynamic into the mix.


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PS3’s Game 3.0: LittleBigPlanet

The main software title that Phil Harrison used to demonstrate what he believed to be the key differentiating factors for Game 3.0 was the Media Molecule title LittleBigPlanet. Scheduled for release in 2008, with a demo coming this fall, the title shows off an amazing visual design and overall look-and-feel, with impressive physics modeling as well. But beyond the normal gameplay, Sony’s hope for the title is that it will encourage community contributed content in the form of user-designed levels featuring custom designed environments. Overall, the game got a huge response from the GDC keynote crowd and looks to be one of the strongest console-exclusive titles coming to the Playstation 3.

 

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