Xbox 360 GPU Goes To 65nm This Fall
Posted by Christopher Sasaki Categories: Hardware, Xbox 360,
Digitimes indicates that the Xbox 360 GPU could see a die shrinkage to 65nm as early as this fall. “Equipment makers” were sourced at Commercial Times in China, indicating that an engineering version of the GPU has been sent out for test, and that production of the GPU could be started in May. This could mean that customers will see yet another Xbox 360 configuration with both CPU and GPU running on 65nm parts, making for a cooler, quieter unit. While these mysterious “equipment manufacturer” sources haven’t traditionally been the most reliable, a transition to 65nm has to be in the Xbox 360’s future, if only for cost cutting measures on Microsoft’s side.
Read More | Digitimes
Gallery: Xbox 360 GPU Goes To 65nm This Fall
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Sony Announces PS3 Ratio, PSP Bundle
Posted by Christopher Sasaki Categories: Hardware, PlayStation 3, PSP,
According to a report on GameDaily, Sony has started to set down the details of their Playstation 3 product launch this November. The ratio of PS3 Premium to Core units was announced, with the $600 Premium consoles taking up roughly 80 percent of the launch quantities. While final assembly of the console isn’t scheduled until the end of September, Sony still believes they will be able to ship another 800,000 units by the end of the year to the United States. Given that Sony plans on having 2.4 million consoles shipped by the end of 2006, this would indicate that Japan will see another 1.1 million Playstation 3 consoles delivered between November 11 and December 31. If Sony can’t scale up Blu-Ray diode production to match demand, though, this number would be in jeopardy.
Sony also announced that they planned to focus on highlighting the PSP’s non-gaming features, and they planned to release a new bundle by the end of the year. No pricing was set on the bundle.
Read More | GameDaily
Gallery: Sony Announces PS3 Ratio, PSP Bundle
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