On Playfeed: 10 upcoming games I can’t wait to play

Killzone 2 Footage Shows the First-Person Cover System

New footage of a developer demo for showcases, in addition to the very grey but attractive graphics, the ‘Lean and Peek’ cover mechanic. Essentially it works like the cover system in games like Rainbow Six Vegas or , but doesn’t compromise the first-person perspective to do so. It maps the left shoulder button to the cover snap (like hitting ‘A’ in Gears) but pulls low cover up to cover about half the screen and still allows for blind fire as well as snap-up firing. With high cover you use the analog stick to lean out and take your shots. Check out the video above for the full scoop.


Advertisement

PS3 to Get PlayTV Tuner DVR Accessory

Posted by Paul Hamilton Categories: Accessories, PlayStation 3, PSP, Sony

PlayStation 3 TV TunerSony announced in a press conference a new digital tuner to be released in early 2008 for the that will allow it to display and record TV, effectively turning the console into a PVR. In addition to the PS3 recording and playback functionality, the tuner will also be able to transmit the signal locally or via WiFi to a adding Slingbox-like capabilities to the accessory.

So far there has been no announcement of pricing of the unit, dubbed the PlayTV.

Read More | Computer and Video Games

New Gran Turismo 5 Prologue Video

Fresh off the Games Conference show floor in , Jeux-France provides us with some footage of 5 Prologue in action on the .  Check out the game’s in-cockpit view, which is looking nice.  Also feast your eyes on some spins, crashes, and drifting maneuvers that look, well, like every other racing game ever invented.  Ahem…what I mean to say is, Kazunori Yamauchi’s multi-million selling racing franchise knows no equal, and this PS3 iteration looks to be following in the footsteps of its illustrious predecessors.

Read More | NeoGAF

Anticipated PC Demos Dropping This Week: World in Conflict and BioShock

World in Conflict

Timed to sync with the start of and , will release a rather full-featured demo of their upcoming real-time “action” strategy game on Friday containing demos of both the single-player mode via a tutorial, plus one mission as well as multiplayer supporting 16 players. There will be one multiplayer map available to all demo-downloaders that can also be played in solo skirmish mode and a second map playable only by those who pre-order the game. World in Conflict is designed to incorporate first-person shooter elements like speed into the RTS genre and by design requires no resource management. The game is due out September 18th.

In other demo-related news, the PC version of the demo that users have been enjoying since last week is out in time for the full retail release of the game. Any PC users on the fence about this game can check out the first half hour or so of the game and most likely put it down only long enough to run to the store and buy the full copy.

Read More | 1Up

Peter Molyneux Talks Evolution Of Combat, Wii At Leipzig

Posted by Christopher Sasaki Categories: Culture, Fighting, Wii

Peter MolyneuxSpeaking at the Leipzig Games Convention Developer Conference, Peter Molyneux spoke on the need to evolve next generation combat. Both 1up and GamesIndustry.biz have covered separately different aspects of the talk, with 1up focusing on Molyneux’s ideas for advancing combat in the next generation. GamesIndustry.biz focused on the challenges that the Wii controller will present.

Molyneux’s general commentary on combat in video games is that, by and large, the fighting is not realistic. He proposed that developers do away with hit points, life bars, and unrealistic fighting in games. Molyneux held up Tarantino’s Kill Bill as an example of an approach to combat that video games might emulate. This might have been an unfortunate choice, given that this movie isn’t the most realistic portrayal of combat in the film world, but the points he expressed were still somewhat salient. His proposal includes going towards “one button” combat, combining charge attacks with timing and context awareness to alter how the fight progresses. The approach sounds similar to the timer attacks utilized in Yu Suzuki’s Shenmue series. Molyneux didn’t necessarily advocate this as the end-all of combat implementations, but seemed to use this to urge developers to think more creatively when developing new games. This somewhat tied into his remarks about the Wii controller.

When talking about the Wii controller, Molyneux confessed that he is “…an incredibly lazy person when I play games… when I have to get up, it’s painful.” He urged developers to consider the physicality of the control schemes that they were implementing, using the example of a movement-sensing glove that they tested. According to Molyneux, using the glove was “like some sort of Japanese torture that we’d put him through…” It seems Molyneux finds the freedom that the new controller offers exciting, but that excitement has to be tempered and worked with creatively to get the best that the controller brings to the table. Overall, the tone of the talk seemed to advocate developers to seek innovation rather than fall back into older, easier development patterns.

Read More | 1up

Read More | GamesIndustry.biz

Halo 2 Vista To Be Shown At Leipzig

Microsoft Windows Vista When Halo 2 was released in 2004, PC gaming fans hoped for a fairly quick release on Windows. However, it was ultimately announced that Halo 2 would be available exclusively on Windows Vista. This was somewhat puzzling, given that the Xbox version of the game was running on hardware that could easily be matched by PCs at the time. This week, however, Matt Priestley gives an update on the Halo 2 port that may give some insight into what gamers can expect. While more information will likely be featured when Halo 2 is shown at the Leipzig Games Convention, there are some interesting tidbits in the update. First, Halo 2 seems to be running decently under Vista, and was shown in 1920x1200 with 5.1 sound.

The audio and video portions of the game are also seeing an update, including new bump mapping effects, updated weapon models, and improved texture detail. Sound gets updated; Priestly indicates that sound effects are now better spatially located, and some tweaks have been made to vehicle sound effects. The other tweaks that were present in the latest build include support for the “mouse and keyboard” controls most PC gamers are used to and gamepad support. The article also hints at a new PC controller that may be available by the time Vista ships, possibly a gamer specific revision of the Intellimouse.

Read More | Bungie

Advertisement