On Gear Live: Samsung S95C: The OLED TV You Can’t Afford (to Ignore!)

Sony sues PlayStation 3 fail0verflow hackers

Posted by Drea Avellan Categories: Culture, PlayStation 3, Sony,

sony ps3 hackers fail0verflow

However popular  hacking or moding consoles has become, one thing remains true -- it's Illegal. A fact Sony is not willing to overlook. Sony Computer Entertainment America (SCEA ) is suing 21 year-old hacker George Hotz (AKA "geohot") and more than 100  members of fail0verflow, who contributed to the release of the PlayStation 3's root key. However, this is not new to Sony. Last year Hotz published an exploit for the PlayStation 3, but it wasn't until this year that the hackers released a complete "jailbreak" of the system. "SCEA charged Hotz and the others with violations of the Digital Millennium Copyright Act, the Computer Fraud and Abuse Act, plus breaches of California copyright law, breach of contract, and other violations. SCEA also asked the court for a temporary restraining order preventing the plaintiffs from posting any code, including the so-called Elliptic Curve Digital Signature Algorithm keys, encryption keys, dePKG firmware decrypter, or other tools."  Restraining order? Ouch. 

This restraining order has been set in motion to prevent Hotz to post the jail break information on this website. But we all know this never works, right?

Read More | Games Industry

Gallery: Sony sues PlayStation 3 fail0verflow hackers


Advertisement

Ken Levine on Hacking in BioShock: “It’s a Little Out There.”

BioShock hacking screen

Everybody loves BioShock.  From the whale-like moans of the Big Daddy to the thrill of smashing a frozen Splicer into little bits, the game is quality.  However, one aspect of the game that isn’t thrilling everyone is its hacking mechanism; if you want to break into a safe or turn enemy turrets into your own mechanized defense force, you first must succeed at a hacking minigame that plays a lot like the Lucasfilm Games classic, Pipe Dream.  Well, as it turns out, BioShock’s own big daddy, Ken Levine, is also not in love with the mechanic.  Shacknews sat down with Levine for an interview and got his take on it.

It’s a little out there. That’s why it was important that you could bypass it in two ways; you can buy it out or you can use the hack tools—or you can just ignore it. There’s only one hack you have to do in the game.

But I think if we could go back and do it again, we would have maybe rethought that a little bit. I think it was more a function of our limitations at the beginning of the project when we had a very limited budget, and then we zoomed in so many other areas that we sort of forgot to go back to that area.

The purely non-spoiler interview, linked below, goes on to cover all things BioShock and is well worth reading.

Read More | Shacknews

Gallery: Ken Levine on Hacking in BioShock: “It’s a Little Out There.”


Second Life Database Suffers Huge Security Breach

Second Life LogoToday Linden Labs notified users that on or about September 6th, a Second Life database server was compromised and that hackers may have gained access to users’ personal information including names, addresses, encrypted passwords and encrypted payment information. While, according to their press release there was no indication that the hackers could compromise users’ online accounts, Linden is forcing all of their users to change their Second Life passwords in response to the breach.

From the release:

“We’re taking a very conservative approach and assuming passwords were compromised and therefore we’re requiring users to change their Second Life passwords immediately,” said Cory Ondrejka, CTO of Linden Lab. “While we realize this is an inconvenience for residents, we believe it’s the safest course of action. We place the highest priority on protecting customer data and will continue to take aggressive measures to protect the privacy and security of the community.”

With more and more online games every year (most of them requiring payment of some type), the issue of data security could quickly become a major focus for game makers. Will we be seeing a Microsoft-circa-2000-esque push toward writing secure game code in the near future? It couldn’t hurt to start soon…

Read More | http://secondlife.com/corporate/bulletin.php

Gallery: Second Life Database Suffers Huge Security Breach


Advertisement

{solspace:toolbar}