GameSpy Powers Wii Online
Posted by Christopher Sasaki Categories: Corporate News, Internet, Wii,
GameSpy announced that they have developed a middleware solution to provide online gaming support for the Nintendo Wii. According to GameSpy, their tools will allow friend lists, online rankings and matchmaking for the Wii. As previously announced, the first game to utilize online Wi-Fi gaming for the Wii will be Pokemon Battle Revolution, shipping on June 25. GameSpy’s press release indicates that the game will have online support similar to existing DS titles, which would seem to indicate that the friend code structure used on the handheld (and in the Japanese release of Battle Revolution) will be used again. Whether third-parties (or Nintendo) can move away from the friend code structure in the future is unclear.
Read More | Yahoo News
Gallery: GameSpy Powers Wii Online
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Full Auto Producer Hints At Playstation 3 Network Functionality
Posted by Christopher Sasaki Categories: Driving, Internet, PlayStation 3, SEGA,
The October 5 RadioOPM podcast for the US Official Playstation Magazine features Mike Gallo, producer of Full Auto 2 for Sega of America. Gallo discusses developing for the Playstation 3, working with the development kits and some of the challenges of developing a launch title.
In addition, Gallo talks about the multiplayer functionality for the game; according to Gallo, Sony’s network should support a single user profile log-on, similar to the way that Xbox Live handles things, but that Sega will be utilizing Gamespy’s matchmaking and ranking technologies for their back-end. While it is interesting to see that at least some of the features found in Xbox Live will make their way to Sony’s Playstation network, the utilization of a third-party back end for Sega’s title may indicate that Sony’s online service, while offering more flexibility on the back end, may not be as integrated a service for the end user as Microsoft’s offering. Hopefully, Sony’s last pre-launch event on October 19th will give gamers more of an idea of what they can expect online. Gallo’s Full Auto comments can be found roughly 22 minutes into the podcast, but there are other interesting discussions, including impressions of Sony’s Playstation 3 console.
Read More | RadioOPM via Rewired Mind
Gallery: Full Auto Producer Hints At Playstation 3 Network Functionality
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