Hands-on with the August 11 Xbox 360 Dashboard Update
Posted by Andru Edwards Categories: Downloadable Content, Features, Microsoft, Reviews, Xbox 360, Xbox Live, Xbox Live Marketplace

This morning, Microsoft hooked us up with an early preview of the next Xbox 360 Dashboard Update. We were able to get a look at the new Netflix features (which no longer require a PC,) the Avatar Marketplace, Game Ratings, Games on Demand, and more. While more coveted features like Twitter, Facebook, Last.fm, and Zune Marketplace won’t be landing until the fall, the update is still a solid one. Here are our thoughts on the next update, which lands on your Xbox 360 on August 11 (or sooner if you apply for early access!)
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Gallery: Hands-on with the August 11 Xbox 360 Dashboard Update
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Nintendo DSi: What does it mean for you?
Posted by Alex Lifschitz Categories: Culture, Editorial, Hardware, Nintendo, Nintendo DS, Portable/Mobile

So, as we’ve already reported, Nintendo has announced the DSi, a spiffy new iteration of the DS franchise. There’s the larger screens, smaller profile, music playback, SD card slot…But what’s got everybody in a kerfuffle about it is the 3MP camera embedded in the system, both on the top and between the screens. The burning question now is what exactly Nintendo plans to do with the system, and how they’re going to integrate the features. So, if you want some uninformed opinion about the possibilities and future of the DSi, kindly hit the jump.
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Tony Hawk’s Proving Ground Demo Released Today
Posted by Paul Hamilton Categories: Activision, Nintendo DS, PlayStation 2, PlayStation 3, Sports, Wii, Xbox 360

Following close behind EA‘s demo for new blood competitor Skate, Activision is dropping a demo of Tony Hawk‘s Proving Ground onto the Xbox Live Marketplace today.
Proving Ground is supposed to challenge Skate with enhanced customization features, especially centered around making videos, and plenty of refinements to the online experience like seamless solo to multiplayer transitions. They’re also throwing in a nail-the-grab feature to compliment the popular nail-the-trick mode from last year’s Project 8 entry and multiple career paths. There is no firm release date set, but the game is expected to hit store shelves for most current platforms sometime in October.
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| Team Xbox
MarioKart on Wii Supports 16 Players Online
Posted by Paul Hamilton Categories: Driving, Internet, Nintendo, Nintendo DS, Wii

Nintendo‘s popular arcadey racing game, Mario Kart is inevitably coming to the Wii. When it does, a blurb clipped from the Official Nintendo Magazine UK says it will support 16 players in the popular battle mode.
Mario Kart DS solidified the WiFi features of the handheld unit and it’s quite possible that the Wii version is being positioned to do the same.
As with earlier versions the Wii Mario Kart will include updated versions of older tracks (in this case Wii translations of DS tracks) as well as all new racing locations. Mario Kart for the Wii is scheduled to be released next spring.
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| Go Nintendo via Evil Avatar
Guitar Hero III’s Wii Online Woes
Posted by Paul Hamilton Categories: Music, Nintendo, Wii
Despite Nintendo packaging the Wii as an internet-ready and capable device, they seem to still drag their feet whenever it comes to online gaming. The latest evidence of this is the eerie quiet surrounding the online features of the upcoming Guitar Hero III, broken by The Bits Bytes Pixels and Sprites when they contacted a Red Octane PR specialist, Bryan Lam about what Guitar Hero III will be like online with the Wii. He distressingly told BBPS, “We’re working closely with Nintendo for an online solution, though at the moment we’re unable to confirm the status of the online multi-player.”
Considering the other GHIII versions are all set to have online modes and there ought not to be any technical hurdles, this can really only mean Nintendo is having a hard time letting go of the secret to their ultimate online strategy which is so secret not even the consumers can figure out what it is. Online versus and co-op modes may be bad enough as possible omissions from the Wii version, but a follow-up from BBPS suggests that the same hurdles exist for downloadable content as well. While it’s difficult to determine why Nintendo would want to feature-deprive third party developers from online action, it’s even less comprehensible why they would cut off money-making endeavors like song packs as well.
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| The Bits Bytes Pixels and Sprites via 4 Color Rebellion
Thrillville PSP Impressions
Posted by Hector Martinez Categories: Features, Portable/Mobile, PSP, Reviews, Simulation

While every new system gets its fare share of hate, I’ve gotten especially annoyed at those that say the PSP needs more support from developers. The past few months have seen an explosion of fine games on PSP spanning many genres, and at this point the system probably has the most solid new software line-up heading into this Christmas season. Today, I decided to give folks a look at one of the newer releases which came as a surprise to me, but a pleasant one nontheless.
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