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Exclusive Interview: Tom French, The Saboteur Lead Designer

It’s no secret that I am a big supporter of Pandemic Studios’ . Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.

Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.

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