65 Nanometer Microprocessors Coming to an Xbox 360 Near You
Posted by Paul Hamilton Categories: Hardware, Microsoft, Xbox 360

Dean Takahashi has a write-up regarding the upcoming 65nm microprocessors reportedly shipping on new Xbox 360 units. The more efficient processors are included on the new Falcon boards that are included standard in all units going forward. Of course, Microsoft still needs to sell its existing stock of 90nm chip systems and as a result is being, shall we say, coy about the new processors and their availability.
Also of note is that these new Falcon boards curiously do not include replacement 65nm ATI graphics processors, which some have speculated are at least partially responsible for the frequently discussed Red Rings of Death issue that Microsoft recently took steps to correct. Takahashi remarks that he expected the 65nm chips—both processor and graphics—to have appeared long before now but speculates that the problems with the 90nm boxes may have pulled Microsoft’s engineers away from the efficiency shift to concentrate on damage control.
The crux of the report is that buying a new Xbox 360 right now is probably not the wisest consumer decision, at least until someone determines how to effectively differentiate between the chip sizes from the outer boxes. Once the last of the 90nm systems have been liquidated from stock all 360s sold will include HDMI and the more efficient chips, which many believe (or perhaps hope) will be more reliable than 360s have historically been. The moral of the story then is for those considering an Xbox purchase to wait for a few months for the holiday buyers to clear out the older stock, something Microsoft hopes you won’t do which is why they remain so elusive with details on the new chips.
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| San Jose Mercury
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Xbox 360 GPU Goes To 65nm This Fall
Posted by Christopher Sasaki Categories: Hardware, Xbox 360
Digitimes indicates that the Xbox 360 GPU could see a die shrinkage to 65nm as early as this fall. “Equipment makers” were sourced at Commercial Times in China, indicating that an engineering version of the GPU has been sent out for test, and that production of the GPU could be started in May. This could mean that customers will see yet another Xbox 360 configuration with both CPU and GPU running on 65nm parts, making for a cooler, quieter unit. While these mysterious “equipment manufacturer” sources haven’t traditionally been the most reliable, a transition to 65nm has to be in the Xbox 360’s future, if only for cost cutting measures on Microsoft’s side.
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| Digitimes
IBM Cell Manufacture Hits 65nm
Posted by Christopher Sasaki Categories: Hardware, PlayStation 3
IBM today announced that the company is now producing a 65 nm version of the Cell Broadband Engine in East Fishkill, New York. The Cell Broadband Engine, of course, powers Sony’s PlayStation 3, and the move to 65 nm promises to help Sony reduce the cost of their expensive console further. Sony has proven to be aggressive in attempting to increase profitability for the PlayStation 3, removing the expensive Emotion Engine chip in Europe at the expense of near-universal compatibility for Playstation 2 games. A 65 nm version of the Xbox 360 processor has been rumored for a while, with the alleged Zephyr revision of the console boasting the new CPU. While this announcement by IBM is a long way from a new CPU integrated in the PS3, this definitely puts Sony on the road to reducing power consumption and component costs for their hardware.
IBM’s full press release continues after the jump.
Click to continue reading IBM Cell Manufacture Hits 65nm
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