On Playfeed: Too Human quick review

E308 Sony Briefing buttons

We’ve got notes galore for you as it pertains to the Sony E3 2008 Media Briefing, and we’ve also got a full gallery from the event for you as well. As if that weren’t enough, we’ve even got E3 2008 Sony Media Briefing video highlights as well. Anyhow, here’s the scoop, live from the Sony event.

Jack Tretton hits the stage after a montage of upcoming games for PS3, PS2, and PSP. He starts joking around and giving a brief history of the Shrine Auditorium. Playstation brand was seeded 15 years ago this week, where Sony decided to create it’s own videogame console. He talks about the long-term 10 year strategies employed into the Playstation and Playstation 2. Says there were marquee games for those titles, but they came out years after teh console debut. Same for the Playstation 3. He gives some props to PS3 as well, talking about Blu-ray and the Cell processor.

“We’re here to talk about genre-defining kick-ass games” - alright, let’s do it. That would be a big change from what Nintendo had to offer us. Games like Metal Gear Solid 4 is the reason why you buy a Playstation 3. Over 75 titles are exclusive to the console. Today Sony has three successful platforms on the market at once. They start with PS3.

Click to continue reading Live from Sony’s E3 2008 Media Briefing

Gallery: Live from Sony’s E3 2008 Media Briefing


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Okay, so first and foremost, the atrocious PLAYSTATION Store that the PS3 has been sporting is going to be replaced with PS3 firmware 2.30. That is a good thing, because compared to both the Xbox Live Marketplace and the Shopping Channel, the PLAYSTATION Store just performs horrible in our opinion. So good on Sony for changing that up. You can get a look at the new interface in the video above, which Sony put together. It looks a lot better.

Second thing, which is even better than the store upgrade if you ask us, is that the 2.30 firmware update is going to finally bring DTS-HD Master Audio to the Playstation 3, alongside DTS-HD High Resolution Audio. If you are a fan, then this means the world to you if you have a compatible receiver. Be prepared for perfect lossless audio to be read at an “incredible high variable rate of 24.5 mega-bits per second” in 7.1 surround sound. This is the one thing the was missing as a Blu-ray player (well, this, and Dolby-HD), and now makes it pretty much future-proof.

You get all this goodness on April 15th.

Read More | Playstation Blog

Sony Memory Stick Pro DuoOkay, PSP and ’ers, take note…and start saving your pennies now. Why? Because at , Sony announced that their 16GB Memory Stick Pro Duo will hit stores in March. That’s right, 16GB, four times more the highest capacity Pro Duo currently available. That’s way more photos, music, videos, ISOs, movies and pure fun than ever. The downside? The storage card will cost a whopping $300 USD—more than a PSP itself. Worth it? You make the call.


This year’s TGS is awash in media from loads of promising Japanese RPGs.  The spiky-haired adventurers in Infinite Undiscovery (ouch at that title), The Last Remnant, and Lost Odyssey promise to take the genre to new excruciatingly emotional heights.  But the most impressive of them all, the one that may even melt the heart of the most cynical hater of all things spiky and stat-laden, is Level 5’s White Knight Story.  Level 5 is the development studio behind Dragon Quest VIII and Rogue Galaxy, so you just know this game will deliver the goods when it comes exclusively to the PS3 next year.

And now we have this video.  It isn’t direct feed, runs about 4 minutes long, and Obi-Wan Kenobi blocks the screen for part of it, but trust me...the whole thing is worth the watch.  The animation is so fluid and seamless that the game’s battles come across as balletic performances, not turgid turn-based fights.  And check out the awe-inspiring transformation near the end of the footage.  You’ll be nodding your head wondering what the fuss is, and then the White Knight will appear and you’ll smile and say, “Okay, that was pretty cool.” Bank on it.

Read More | GameSpot

DualShock3

At Sony’s pre-TGS press conference, Kaz Hirai announced that rumble is coming back to the PS3 in a big way, in the form of the new DualShock 3 controller.  Gamers have been clamoring for force feedback ever since Sony first unveiled the PS3’s Sixaxis controller sans rumble.  We just couldn’t properly enjoy shooting aliens without the little vibration telling us that we were shooting aliens.  At any rate, Sony heard the call and is making amends. 

“We have not made any changes to its outward appearance and design, but it does have vibration,” Hirai said.  And fear not, motion control fans...the waggle feature isn’t going anywhere.  The wizards at Sony have found a way to include both features.

Which brings us to the catch: the DualShock 3 will be available this year, but only in Japan.  Everyone else will have to wait until next Spring.

Read More | Eurogamer

MGS4 picKonami has announced that the PS3 game the whole world wants will be playable on the showfloor of this year’s Tokyo Game Show, which kicks off later this week.  That’s right, Metal Gear Solid 4: Guns of the Patriots will make its playable debut to the tune of fifty demo kiosks at Konami’s booth.  Knowing the history of the franchise, you have to wonder if a PSN demo isn’t too far behind.

Drool over impressions of Metal Gear Solid 4 in the next week.  Finally break down and buy the game and that damned PS3 (it’s exclusive, kids) when the game is released next year.

Read More | Kotaku via Gamefront

God of War: Chains of Olympus

The next installment in the popular Sony franchise God of War, subtitled Chains of Olympus and a prequel to the original God of War, will be debuting on the PSP March 4, 2008. The news may be a little disappointing for some hoping to add the flagship first party title to Sony’s handheld this Christmas, but Sony has also announced that it will be putting out a demo at the end of this month. When the game’s official website launched back in April, Sony included the opportunity for North American gamers to sign up for a special UMD-based demo version prior to the game’s release.

The limited edition demo will include part of a playable level plus extra goodies including behind-the-scenes footage. A copy of the demo without the extras will be released later this year.

Read More | GameSpot

Multiplayer, Globe with Halo 2 Lobby

A research paper from Electronic Entertainment Design and Research has been released that suggests that games with online support can be crucial to a game’s retail success. Not surprisingly, another way to boost sales is to create a quality game (defined as those with a 90+ score on Metacritic), with these well-reviewed titles outselling the average release well above 5-to-1.

While making good games typically means making good money, naturally, it is a bit surprising to see the report indicate that sales can be doubled by dropping in an online mode. With online games selling twice the number copies that offline titles do, it’s curious to note that over half of games released don’t offer even basic online support.

Click to continue reading Games With Online Multiplayer Sell More

Read More | Ars Technica

Sony’s PS3-exclusive Heavenly Sword hits stores next week, but if you really can’t wait that long, check out this new GameTrailers video.  We realize that video footage is no substitute for the real deal, but this one shows off some more of the counter-heavy arena fighting you saw in the demo.  Even better, you get some crisp direct feed footage of the big showdown with evil King Bohan’s slow-witted blob of a son.  And yes, the game still looks gorgeous.

Read More | Playstation.com

Kaz HiraiSony Computer Entertainment President Kaz Hirai has been speaking out about the including the reported development troubles some studios have had and ’s commitment to the Japanese market.

Regarding the difficulty in development Hirai said he’s seen this before when the drew similar criticisms early in its lifecycle and that it doesn’t concern him. He said to The Official PlayStation Magazine that, in fact, he welcomes the news:

If they came back and told me, ‘PS3? We can do this in a heartbeat,’ that would be worrying because what it is telling me is that we’re not pushing the envelope from a technology standpoint.

In another interview with a Japanese website he said that developers working on cross-platform games ought to take advantage of the PS3’s extra capability to give PlayStation owners extra value. For example, “[W]ith the PS3, you’ve got the controller, or you could utilize the extra capacity provided by Blu-ray to add more levels, put on interviews with the developers or have your videos able to play in ." He said he understood why developers were choosing to work cross-platform considering the cost of making modern games.

Later in the same interview he tried to reassure Japanese gamers that they weren’t being overlooked:

Just because the foreign market is bigger than the domestic one, we don’t intend to take strategy of just making what would have been considered previously as ‘Western games’ and saying ‘We’ve got no choice but to do this’ to our Japanese users. If we did that, there’d be no point in having the Japan Studio.

Read More | Develop via Game | Life


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