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Portal tattoos

Some brave soul just immortalized their love of my favorite game, , in the form of a tattoo. Our only comments: what will the cake look like in 50 years, and wouldn’t it have been more appropriate to put the companion cube over the heart, and the cake on the tummy?

Remember kids: Cake and lies on gamer thighs is the only way to show your true gamer colors!


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Bionic Commando screen

Remember Bionic Commando?  The classic NES side scroller, which introduced a grappling gun to the system’s action-adventure slate, blew us all away with its sheer difficulty when it debuted in 1988.  Popular with gamers and critics, Bionic Commando pretty much disappeared, only to resurface as a GameBoy and GameBoy color game.  Gamers were left to pray to the Capcom gods for a sequel.

Well, Capcom has answered, announcing that a new Bionic Commando is on the way to the Xbox 360, PS3, and PC.  Little is known about the game except that it will be developed internationally; indeed this new iteration is being produced by Capcom America, creatively advised upon by Capcom Japan, and actually developed by a Swedish studio called GRIN.  Oh, and fear not...the game’s storyline will be as ridiculous as ever.

Read More | GameSpot

Portal Review

Valve’s big new gaming pack, The Orange Box, includes a stunning new kind of puzzle game called Portal. Portal is a non-linear puzzle platformer featuring M.C. Escher-like bending of space, and some of the most unique gameplay to hit gaming market in a long time.

Portal features Black Mesa’s newest research competitor- Aperture Sciences - creators of the aperture gun, a device capable of creating space-bending portals between almost any two points in space. It’s hard to describe the gameplay in words so check out Valve’s Portal page and view the trailers to try and wrap your head around it. Click through for Playfeed’s full thoughts on this fresh new gaming experience.

Click to continue reading Portal Review: Non-linear puzzlement at its best


The developers of Assassin’s Creed have always boasted of their game’s high level of environmental interaction.  They claim that every wall, object, or person in their highly anticipated Xbox 360/PS3/PC action-adventure game can be scaled, moved, or shoved.  And now here’s the video to prove it.  Watch Altair (the game’s featured assassin) try to escape the city’s guards by running, climbing, and jumping all over this Middle Aged playground, and kindly ignore the futuristic glitches and flashes that hint at a more mysterious storyline that Ubisoft will not divulge.  Gape at the mind-boggling geometry that for once actually does permit the level of interaction promised by its enthusiastic creators.  Raise an eyebrow at the anachronistic Hans Zimmer-esque musical score.  Breathe a sigh of relief that this long in development game looks like it could conceivably hit that once nigh-unhittable November release date. 

Read More | IGN

Unreal Tournament 3

Midway announced today in a press release that the PlayStation 3 version of Unreal Tournament 3, originally scheduled to release with the PC version this November as a timed console exclusive, isn’t expected to be released until the first quarter of 2008. David F. Zucker, president and CEO of Midway, said he regretted having to lose the holiday sales from the delays but said, “[W]e remain confident that our technology strategy and product plan position us to grow both revenue and market share as we move into the heart of this console cycle.”

Developer Epic Games‘ Mark Rein said in a forum post that the press release included UT3 as an obligation to investors and said that he was still optimistic about a 2007 release, but that they wouldn’t ship until the game was ready and “the best game (they could) deliver.” He also confirmed that the PC version, due out in November, was still on schedule to ship as planned.

Read More | Midway Press Release via Joystiq


Description

EA‘s upcoming open-world game Mercenaries 2: World in Flames is being pushed back until 2008, further relaxing the pressure on a still crowded holiday season for games. Speaking to developer Pandemic Studios President Josh Resnick, IGN coaxed out a few more details:

We’re adding nothing at this point. Our only goal is to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen. If that sounds ambitious, then you should see how many cans of caffeine our programming guys have choked down during the past two years of development.

Resnick also complimented Rockstar and said that he wasn’t concerned about competing with Grand Theft Auto IV because, as he puts it, “We know gamers are bloodhounds when it comes to sniffing out a quality gameplay experience, and we’re hoping that scent leads them directly to Mercenaries 2.” He said they were using the extra time to focus on fixing bugs, tuning the physics and working on the mission structures.

The delay was initial rumored because retail outlets adjusted their release dates from late ‘07 to 2008, forcing Pandemic and EA to confirm the delay. Commenting on the leak, Resnick said, “Those dang sneaky retailers! You just can’t seem to keep a lid on something once they hear about it.”

Read More | IGN

Call of Duty 4

Robert “402” Bowling from Infinity Ward has posted about some upcoming changes to the Call of Duty 4 beta on his blog. The most significant announcement is the closing of the beta on September 30th, but he also revealed that two days prior the level cap, which has been at 16 for a couple of weeks after being lifted from the initial cap of 11, will go up to 25. That gives beta testers only two days to jump from 16 to 25 before the beta closes down in anticipation of the game’s release November 5th.

Part of the post hinted that CoD4 had gone gold, but Bowling refused to come right out and say it, saving the announcement for more official channels. He did say that Infinity Ward had received congratulations from the Sony of America and the Xbox 360 certification team, which leaves little room for doubt that the game is in the final stages before shipping.

The beta has been an excellent marketing tool for Infinity Ward since the strength of the game is quite evident from the limited, multiplayer-only test version. Even though the game is likely gold, the beta continues for developers to continue gathering data for the inevitable title upgrades and expansion packs. The raising of the level cap so close to the end of the beta is, speculatively, due to the launch of a certain multiplayer juggernaut a few days prior.

Read More | Fourzerotwo's Blog

Guitar Hero III on Mac and PCIt took several years but the marketability of the popular console series Guitar Hero couldn’t go unnoticed by the PC side of gaming for very long and today Aspyr Media announced that it will be bringing Activision‘s Guitar Hero III to PC and Mac in time for the holiday season.

Dusty Welch, head of publishing at Red Octane, said in a statement to GameDaily BIZ: “Providing the option for our fans to play Guitar Hero at their desk or on a laptop on the go is incredibly exciting, and we’re thrilled to now offer the ability to rock out literally anywhere and everywhere.”

The PC version will ship with a USB guitar controller based on an as-yet unannounced Gibson model. Aspyr is planning on offering some type of download service but declined to reveal any specific details of how that would be handled saying, “We hope to have a very exciting announcement soon.” At this stage Aspyr is still conducting compatibility tests and hasn’t solidified the system requirements but stressed that they were aiming to make the game accessible to the widest audience possible.

Read More | GameDaily BIZ via Evil Avatar


Enemy Territory: Quake Wars

Splash Damage, developer for the upcoming multiplayer shooter Enemy Territory: Quake Wars based on the property, announced that it will be releasing a demo of the game on Monday, September 10th in anticipation of the game’s October 2nd release in North America.

Quake Wars was originally slated to be released in 2006 but was pushed back to allow for more testing and polish. The game is a team-oriented multiplayer skirmish game that takes place prior to Quake II in the game’s chronology and features objective-based missions, vehicles and full bot support for solo play.

Enemy Territory: Quake Wars is due in Europe and Australia September 28th.

Read More | Gaming Today

The video above, showing some of ‘s shooter , reveals some of the combat tactics in play later in the game once your character has joined against his former employer.

While the video looks nice and showcases some of the game’s more intriguing facets, even more intriguing is the announcement that the game is now slated to be a exclusive. Originally haze was to be a timed exclusive, hitting the PlayStation 3 first and then coming later to the and . Now it seems that developer is only working on the PS3 version, although Ubisoft isn’t conting those version out completely, saying only, “The official statement on PC and Xbox 360 is that these platforms are not confirmed.”

Read More | GameSpot

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