Unreal Tournament 3 For PlayStation 3 Delayed Until 2008
Posted by Paul Hamilton Categories: First Person Shooters, PC, PlayStation 3, Release Dates

Midway announced today in a press release that the PlayStation 3 version of Unreal Tournament 3, originally scheduled to release with the PC version this November as a timed console exclusive, isn’t expected to be released until the first quarter of 2008. David F. Zucker, president and CEO of Midway, said he regretted having to lose the holiday sales from the delays but said, “[W]e remain confident that our technology strategy and product plan position us to grow both revenue and market share as we move into the heart of this console cycle.”
Developer Epic Games’ Mark Rein said in a forum post that the press release included UT3 as an obligation to investors and said that he was still optimistic about a 2007 release, but that they wouldn’t ship until the game was ready and “the best game (they could) deliver.” He also confirmed that the PC version, due out in November, was still on schedule to ship as planned.
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| Midway Press Release via Joystiq
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Mercenaries 2 Delayed Until 2008
Posted by Paul Hamilton Categories: Electronic Arts, PC, PlayStation 3, Release Dates, Xbox 360

EA‘s upcoming open-world game Mercenaries 2: World in Flames is being pushed back until 2008, further relaxing the pressure on a still crowded holiday season for games. Speaking to developer Pandemic Studios President Josh Resnick, IGN coaxed out a few more details:
We’re adding nothing at this point. Our only goal is to make gamers proud that they own a copy of Mercenaries 2 by making the highest quality next-gen open-world experience the world has ever seen. If that sounds ambitious, then you should see how many cans of caffeine our programming guys have choked down during the past two years of development.
Resnick also complimented Rockstar and said that he wasn’t concerned about competing with Grand Theft Auto IV because, as he puts it, “We know gamers are bloodhounds when it comes to sniffing out a quality gameplay experience, and we’re hoping that scent leads them directly to Mercenaries 2.” He said they were using the extra time to focus on fixing bugs, tuning the physics and working on the mission structures.
The delay was initial rumored because retail outlets adjusted their release dates from late ‘07 to 2008, forcing Pandemic and EA to confirm the delay. Commenting on the leak, Resnick said, “Those dang sneaky retailers! You just can’t seem to keep a lid on something once they hear about it.”
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| IGN
Call of Duty 4 Beta Ends September 30th
Posted by Paul Hamilton Categories: Activision, First Person Shooters, PC, PlayStation 3, Release Dates, Xbox 360

Robert “402” Bowling from Infinity Ward has posted about some upcoming changes to the Call of Duty 4 beta on his blog. The most significant announcement is the closing of the beta on September 30th, but he also revealed that two days prior the level cap, which has been at 16 for a couple of weeks after being lifted from the initial cap of 11, will go up to 25. That gives beta testers only two days to jump from 16 to 25 before the beta closes down in anticipation of the game’s release November 5th.
Part of the post hinted that CoD4 had gone gold, but Bowling refused to come right out and say it, saving the announcement for more official channels. He did say that Infinity Ward had received congratulations from the Sony of America and the Xbox 360 certification team, which leaves little room for doubt that the game is in the final stages before shipping.
The beta has been an excellent marketing tool for Infinity Ward since the strength of the game is quite evident from the limited, multiplayer-only test version. Even though the game is likely gold, the beta continues for developers to continue gathering data for the inevitable title upgrades and expansion packs. The raising of the level cap so close to the end of the beta is, speculatively, due to the launch of a certain multiplayer juggernaut a few days prior.
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| Fourzerotwo's Blog
Guitar Hero III Announced for Mac and PC
Posted by Paul Hamilton Categories: Activision, Downloadable Content, Music, PC
It took several years but the marketability of the popular console series Guitar Hero couldn’t go unnoticed by the PC side of gaming for very long and today Aspyr Media announced that it will be bringing Activision‘s Guitar Hero III to PC and Mac in time for the holiday season.
Dusty Welch, head of publishing at Red Octane, said in a statement to GameDaily BIZ: “Providing the option for our fans to play Guitar Hero at their desk or on a laptop on the go is incredibly exciting, and we’re thrilled to now offer the ability to rock out literally anywhere and everywhere.”
The PC version will ship with a USB guitar controller based on an as-yet unannounced Gibson model. Aspyr is planning on offering some type of download service but declined to reveal any specific details of how that would be handled saying, “We hope to have a very exciting announcement soon.” At this stage Aspyr is still conducting compatibility tests and hasn’t solidified the system requirements but stressed that they were aiming to make the game accessible to the widest audience possible.
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| GameDaily BIZ via Evil Avatar

Splash Damage, developer for the upcoming multiplayer shooter Enemy Territory: Quake Wars based on the Quake property, announced that it will be releasing a PC demo of the game on Monday, September 10th in anticipation of the game’s October 2nd release in North America.
Quake Wars was originally slated to be released in 2006 but was pushed back to allow for more testing and polish. The game is a team-oriented multiplayer skirmish game that takes place prior to Quake II in the game’s chronology and features objective-based missions, vehicles and full bot support for solo play.
Enemy Territory: Quake Wars is due in Europe and Australia September 28th.
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| Gaming Today
Haze Goes PS3 Exclusive, Gets New Gameplay Video
Posted by Paul Hamilton Categories: First Person Shooters, PC, PlayStation 3, Sony, Ubisoft, Xbox 360
The video above, showing some of Ubisoft‘s shooter Haze, reveals some of the combat tactics in play later in the game once your character has joined against his former employer.
While the video looks nice and showcases some of the game’s more intriguing facets, even more intriguing is the announcement that the game is now slated to be a PS3 exclusive. Originally haze was to be a timed exclusive, hitting the PlayStation 3 first and then coming later to the Xbox 360 and PC. Now it seems that developer Free Radical is only working on the PS3 version, although Ubisoft isn’t conting those version out completely, saying only, “The official statement on PC and Xbox 360 is that these platforms are not confirmed.”
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| GameSpot
Is BioShock a Perfect Game?
Posted by Paul Hamilton Categories: Features, First Person Shooters, PC, Reviews, Xbox 360

The reviews have been coming in for a week now, and they have been phenomenal. Consider that according to GameRankings.com, BioShock is the 4th best game of all time. On Metacritic, BioShock has received more perfect 100 scores than even The Legend of Zelda: Ocarina of Time, usually the game cited as the best of all time. Clearly, 2K‘s Mature-rated, failed utopia FPS is a critical smash hit.
Perhaps then there is little need for another glowing review of the game. Except this is not a glowing review in the strictest sense, because BioShock is not exactly the masterpiece of perfection indicated by these scores. Instead, BioShock is a wonderful game that happens to draw to light the inadequacies of the way games are typically reviewed and the inherent inconsistencies of how games are judged.
Click to continue reading Is BioShock a Perfect Game?
BioShock Post-Launch Updates
Posted by Paul Hamilton Categories: First Person Shooters, PC, Xbox 360

BioShock has, in the days since it’s release, received a seemingly equal amount of praise and criticism. While reviewers are raving about the game’s polish and atmosphere, some gamers have been griping about the way the game handles widescreen displays and some of the DRM issues on the PC version. And as was perhaps inevitable, someone in the mainstream media started some stink about the game’s moral dilemma involving harvesting versus saving the Little Sisters.
Irrational/2K Boston’s Ken Levine spoke with Joystiq about these and other post-launch issues, essentially coming clean that there were some mistakes made on their end, but confirming that they were committed to making things right. He also confirms that there isn’t any PlayStation 3 version in the works despite the reference to the platform found in a configuration file. Regarding the Little Sister concern, Levine says:
This is a game about making your own choices and consequences. It doesn’t take things lightly. Somebody should just sit down and observe the sequence of harvesting a Little Sister. It is about the most thoughtful presentation and most carefully executed presentation of the subject. It is strictly about getting the emotional content across without unnecessary violent content. There are people on the flip side who want to chase down a Little Sister with the gun, if they want that, they’re playing the wrong game.
Click to continue reading BioShock Post-Launch Updates
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| Joystiq
Ken Levine on Hacking in BioShock: “It’s a Little Out There.”
Posted by Steve Van Neil Categories: Action, Adventure, First Person Shooters, PC, Puzzle, Take2, Xbox 360

Everybody loves BioShock. From the whale-like moans of the Big Daddy to the thrill of smashing a frozen Splicer into little bits, the game is quality. However, one aspect of the game that isn’t thrilling everyone is its hacking mechanism; if you want to break into a safe or turn enemy turrets into your own mechanized defense force, you first must succeed at a hacking minigame that plays a lot like the Lucasfilm Games classic, Pipe Dream. Well, as it turns out, BioShock’s own big daddy, Ken Levine, is also not in love with the mechanic. Shacknews sat down with Levine for an interview and got his take on it.
It’s a little out there. That’s why it was important that you could bypass it in two ways; you can buy it out or you can use the hack tools—or you can just ignore it. There’s only one hack you have to do in the game.
But I think if we could go back and do it again, we would have maybe rethought that a little bit. I think it was more a function of our limitations at the beginning of the project when we had a very limited budget, and then we zoomed in so many other areas that we sort of forgot to go back to that area.
The purely non-spoiler interview, linked below, goes on to cover all things BioShock and is well worth reading.
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| Shacknews
Half Life 2: Episode Two Stage Demo Video
Posted by Steve Van Neil Categories: Action, First Person Shooters, PC, PlayStation 3, Puzzle, Trailers, Xbox 360
At the Games Conference in Leipzig, developer Valve walked the audience through the latest chapter of Half Life 2, due to arrive on Steam and as part of The Orange Box this fall. This video shows off Episode Two’s soft lighting effect, “cinematic physics,” and new enemies. Interestingly, the updated physics and lighting systems will make an appearance in the console versions of Episode One as well, so if you are first experiencing Episode One on your PS3 or Xbox 360 through The Orange Box, you get to bask in the more up-to-date technology.
And since I don’t see people dancing in the streets on a daily basis, I figure there must be some confusion out there about what this mysterious Orange Box really is. It’s quite simple, really. The Orange Box is the gaming deal of the millennium. On October 10th of this year, gamers will be able to buy one box which contains Half Life 2, Half Life 2: Episode One, Half Life 2: Episode Two, the multiplayer-based Team Fortress 2, and the puzzle game Portal…all for the price of one game. It’s scheduled to hit the PS3. Xbox 360, and PC, not to mention the global economy, all on the same day,
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| Valve
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