On VIP Breakdown: Michael Jackson Dies

E3 09: EA Booth Tour

Every convention has a booth that becomes the “hangout” or the “meet-up” booth for friends and crowds to gather after walking the show floor. At , the EA booth was certainly that spot. Located at the entrance of the South Hall with a stage ample enough to have three dance crews have dance offs, this booth became the ideal location. Not only did the girls working out with EA’s Active attract the crowds, but also great presentations like Real Time Worlds’ APB which had everyone sitting in awe. When you didn’t find me conversing with the many people I met up there, I was playing or watching others play games. Madden 10, Harry Potter, Dead Space Extraction, EA Active, Need for Speed Shift, G.I. Joe, Tiger Woods 10, Brutal Legends and NHL 10 are just some of the games that could be found at the show floor.

 

Gallery: E3 2009: EA Booth Tour


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blew our minds yesterday during the Xbox Media Briefing. Project Natal is a new method of playing Xbox 360, with no controller required. Instead, it “sees” your entire body, and tracks your movement in 3D, and even responds to voice commands, directions, and even your face. We’ve got a video demo for you above, which you should take a look at, as well as a bunch more info on this exciting product. Read on.

 

Click to continue reading Project Natal FAQ and video


It’s no secret that I am a big supporter of Pandemic Studios’ . Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.

Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.

Click to continue reading Exclusive Interview: Tom French, The Saboteur Lead Designer


Sucker Punch invited us to step in the world of their new game —and that we did. In the ever so trendy Capital Hill, we entered a venue full of TVs with playable demos, food and drinks. For a couple of minutes I was captivated by the concept art displayed on the walls, but then was reminded that there was work to be done. After some chatter, it was time to introduce the main attraction.

So what is inFAMOUS? inFAMOUS is an exclusive title for the PLAYSTATION 3 due out May 26th. The game follows Cole McGrath, a man affected by the massive explosion that left Empire City in complete devastation. Cole not only survived the catastrophe, but now has developed electricity-based powers that allow him to use electricity to his advantage. He can suck up energy from street lights or vehicles and even shoot bolts of lighting from his hands. How he uses that power, however, is up to you. But with great power, comes great responsibility. All of the actions your character takes have an impact on Empire City. You can either help restore the city or keep it in a state of chaos. Helping innocent people will increase your good karma, where as killing them or using their energy for power will increase your evil karma.

Click to continue reading inFAMOUS Preview, impressions, and screenshots

Gallery: inFAMOUS Preview, impressions, and screenshots


Saboteur screenshot 4

Pandemic Studios gave us a look at The Saboteur, their upcoming action title that paints us the picture of a Nazi-occupied Paris through the eyes of race car driver, Sean Devlin. As our leading Irish man starts off on a mission to get revenge, you will be able to explore the city of Paris in all its open-world goodness and get the job done. Want fighting, climbing to roof tops, derailing trains or an arsenal of weapons? The Saboteur has that – and that is just the tip of the iceberg.

The Saboteur runs on the Odin engine, which was built specifically for the game from the ground up and dying to show you what it can do. These screenshots are only a sample of some of the great graphics and art styles this game will deliver, check them out in The Saboteur screenshot gallery.

Read More | The Saboteur screenshot gallery

Gallery: Latest screenshots of The Saboteur


GDC 2009 Hideo Kojima

If you at any point in your life have enjoyed a stealth game, you might know Hideo Kojima as the man to whom you owe your firstborn. He’s the father of the beloved Metal Gear game/interactive movie series, and he delivered the final keynote of the today. And, as expected, it was worthy of a man who had just received a lifetime achievement award the night before. I took some pictures of the presentation, and tried to elucidate as best I can, but I seriously cannot stress how much you should try and find the video of the presentation as filmed by the GDC – Kojima is a genuinely funny guy with a lot to say, and if you like the cut of his jib (which is a very good cut, I hear), you deserve to see and hear the whole thing. In the meantime, have some on the house.

Click to continue reading GDC 2009: Hideo Kojima: Solid Game Design: Making the Impossible Possible


Americas Army 3

Anyone familiar with military gaming (or anyone as cheap as I am) already knows about America’s Army, the PC developed by the United States military as an outreach program for the young’uns. It’s paid for by the guv’mint and completely free of charge to anybody who wants to play it (as any good PR campaign would be), and the folks behind the game let me get some hands-on time with the newest incarnation, America’s Army 3, at in San Francisco. Hit the jump for some of the things you can expect from the world’s most realistic military shooter.

 

Click to continue reading GDC 2009: Hands-On with America’s Army 3


Soulcalibur IV

Here I am, about seven weeks after the launch of Soul Calibur IV, finally getting to bring you guys our thoughts on the game. Before we jump in, a bit of background on Soul Calibur IV. The game hit and on July 29 here in North America, followed by a release in Japan, Europe, and Australia on July 31, and then finally the UK on August 1.This is the fourth installment in the Soulcalibur series, and it features a Story mode, as well as Arcade, Training, Museum, and Tower of Lost Souls modes. That last one is new to the series, and rewards you, as the fighter, for winning special battles. Also new to the series is the inclusion of a few characters from the Star Wars universe - namely, Darth Vader, Yoda, and the Apprentice.

The game comes just about three years after the release of Soulcalibur III back in 2005, and is the first Soulcalibur title to feature online play. Now, on to our review.

Click to continue reading Soulcalibur IV review


Too Human CoverEarlier this morning, our copy of Too Human finally arrived. You know, the one we’ve been waiting over a decade for? Well, Silicon Knights baby will finally be available for all to purchase tomorrow. We figured we would give you a glimpse into our initial impressions of the game. I’ve been playing Too Human for about three hours now, and feel like I am about halfway through the story. I’ve destroyed creatures, upgraded weaponry, and chosen my path. Hop on down to get our full thoughts on Too Human, the next big title for the .

Click to continue reading Too Human quick review


We’ve got notes galore for you as it pertains to the Sony E3 2008 Media Briefing, and we’ve also got a full gallery from the event for you as well. As if that weren’t enough, we’ve even got E3 2008 Sony Media Briefing video highlights as well. Anyhow, here’s the scoop, live from the Sony event.

Jack Tretton hits the stage after a montage of upcoming games for PS3, PS2, and PSP. He starts joking around and giving a brief history of the Shrine Auditorium. Playstation brand was seeded 15 years ago this week, where Sony decided to create it’s own videogame console. He talks about the long-term 10 year strategies employed into the Playstation and Playstation 2. Says there were marquee games for those titles, but they came out years after teh console debut. Same for the Playstation 3. He gives some props to PS3 as well, talking about Blu-ray and the Cell processor.

“We’re here to talk about genre-defining kick-ass games” - alright, let’s do it. That would be a big change from what Nintendo had to offer us. Games like Metal Gear Solid 4 is the reason why you buy a Playstation 3. Over 75 titles are exclusive to the console. Today Sony has three successful platforms on the market at once. They start with PS3.

Click to continue reading Live from Sony’s E3 2008 Media Briefing

Gallery: Live from Sony’s E3 2008 Media Briefing


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