On Gear Live: Motorola Droid: Available November 6th for $200, Verizon exclusive

We’re giving away a limited edition Modern Warfare 2 Xbox 360 bundle!

We are kicking off our holiday giveaways with a bang! We’ve teamed with our friends at shoot it! to bring you this Modern Warfare 2 Xbox 360 limited edition console, a $400 value. The bundle includes a custom Xbox 360 console with exclusive design, a 250GB Xbox 360 hard drive, Call of Duty Modern Warfare 2, a pair of black controllers, and more. It hits stores on November 10th, and we’ve pre-ordered one that we’re giving away to one of you. Be sure to check out the giveaway rules to see how to enter!

Money

Now that we’re over the holiday hump (i.e. every game imaginable being released at the same time, oh god, why do you do this to me), a lot of sites and publications have been putting together lists of games to look forward to in the new year. Me? Nuh-uh. I don’t have the cash for that. Fallout and Dead Space alone have depleted my gaming funds for a while (not to mention a certain 360 dying enough times for me to wish ill on its relatives), and if you’re like me, you want a cheap alternative until your funds recover. Hell, even if you don’t need it, you can’t pass up a quality gaming experience on the cheap, but being a penny-pinching bastard like myself tends to help heal those imaginary wounds. So, I’ve decided to put together a list of a few old-but-still-awesome games that you can get for slightly less than the cost of a night with your mom, though they’ll probably last far longer.

You may want to note that some of these games are older and may stutter and wobble and spurt blood if you’re running more than Windows XP, so you may want to check your compatibility before you plunk down the green to have them downloaded to your inferior operating system, muahaha. Hit the jump for the rundown.

Click to continue reading Five Awesome Games You Can Play on the Cheap


Advertisement

Nintendo DSi

So, as we’ve already reported, Nintendo has announced the DSi, a spiffy new iteration of the DS franchise. There’s the larger screens, smaller profile, music playback, SD card slot…But what’s got everybody in a kerfuffle about it is the 3MP camera embedded in the system, both on the top and between the screens. The burning question now is what exactly Nintendo plans to do with the system, and how they’re going to integrate the features. So, if you want some uninformed opinion about the possibilities and future of the DSi, kindly hit the jump.

Click to continue reading Nintendo DSi: What does it mean for you?


Looks like has finally gotten around to attempting to fix the horribly, horribly broken DRM model, which we have written about in the past here and here, with the release of the Xbox 360 Content License Transfer Tool. The video above, hosted by Major Nelson, shows off exactly how users go about consolidating all their licenses to a single Xbox 360 console. There are a couple of issues here though, and they need to be addressed - after all, if you are going to work on a tool to help your users, the help shouldn’t result in new problems.

Click to continue reading Xbox 360 Content License Transfer Tool now available


Xbox 360 Red Lights

The image you see above isn’t some generic image we grabbed off the net - it’s my personal . I know what you might be thinking - another one? Yeah, another one - but there is a bit more to this story. This Xbox 360 you see above has been used for all of 20 minutes. You see, about three weeks ago my old box 360 crashed and was giving me the three Red Lights of Doom. I sent it in for repair, and today I finally got a replacement. This actually is a replacement - they didn’t fix the one I sent in, they just sent me a new one. This one happened to have been manufactured on 8/15/2007. Anyway, I got it in the mail, hooked everything up, went through the Dashboard configuration, and started playing a demo. Fatal Intertia. We got tired of that after about ten minutes, and decided to boot up the demo of Stranglehold. We got through the opening sequence when everything froze. Fair enough. I had to manually turn the Xbox 360 off because it wouldn’t even respond to the guide button. I turned it back on, and was presented with yes another Three Red Ring Circus.

Now, if that isn’t enough, this flies right in the face of something that told Engadget and Joystiq back at E3 - in mid-July:

I think that there is a lot of confusion with the consumer in exactly how this issue has been remedied. Not just with the extension of the warranty but with the hardware. Exactly what has had to go on to fix the problems that people have been having?

I’m not sure that the consumer needs to understand the complex technical fixes that we need to do for the multiple different problems that come together to create the three flashing red lights. I think the ability for us, all the consumer cares about is my console going to be ok? And if it isn’tm are they going to fix it and take care of it immediately? And if I [already] paid them to fix it, will I get my money back? And the answer is yes to those questions.

But are you guaranteeing or insuring that the systems that are rolling off the assembly lines now and the systems that will be returned to consumers will be fixed properly this time. It won’t be a situation where there are multiple replacements.

Yeah. I mean, nothing is perfect, guys. And the other two hardware companies have their problems as well. I can’t guarantee everyone in the world that we go fix one thing and then something else [won’t] happen. No I’d be stupid to make that guarantee. But I feel very, very good about the quality of hardware now. You guys know this, every day in the factories where we are building these and where we are learning more about it. Sony’s very good at it, Nintendo is very good at it, and we’re very good at it. You’re constantly tweaking, moving parts around, you’re renegotiating with suppliers because your goal is to continuously raise the quality of the box, and bring the price down. Because you have to get your costs down to be able to move your pricing to the level you want. If your costs never came down, then price would never change.

So yes, you can’t guarantee that something won’t go wrong - we get that. But at the very least, Microsoft, you should be able to guarantee that if something like this does happen, that you have some sort of expedited method for dealing with it so that your consumers who spend hundreds of dollars on your hardware aren’t sitting without it for 8-12 weeks because of your hardware problems. Also, I think it is a fair expectation that if you said everything would change in mid-July, that a console manufactured a month later would be clear of these issues.

UPDATE: As always, there are trolls who are claiming that this story must be made up, because a console manufactured over two weeks ago could in no way make the 8 hour plane trip from where it was made all the way over to here in Seattle in that timeframe. I must be some sort of Sony or Nintendo fanboy, just making up the story - they want images to prove I’m not lying. I grabbed a couple of shots of the back of the console, which you can check out after the break.

Click to continue reading Apparently That Xbox 360 Red Light of Doom Problem Hasn’t Been Fixed


Pinball Players at California Extreme 2007

Gamers of a certain age, if given half a chance, will gladly recount grand tales of smoky rooms, dimly lit by a few dozen cathode rays where the only sounds are the white noise of competing digitized soundtracks, crude speech sythesizers, blips and bells, pings and whistles and artificial arpeggios rolling down an electronic scale.

The misty sincerity of those gamers who cut their teeth on the quarter-munching cabinets of Space Invaders, Asteroids, Missile Command and Sinistar is almost enough to make one forget what a mess the modern arcade equivalent has become. The gargantuan interface machines with their elaborate weapon approximations and physical demands juxtapose over a likewise spectacular price per play resulting in a hollow shell of what the old guard knew so well. These are not arcades as exist in those guarded memories, they are interactive entertainment experiences: The kind of branded, marginalized speciality device that has been focus tested and trade-show marketed to get the premium floor space right out front in view of the mall concourse is showpiece here.

Even those arcade machines which can still accurately be described as video games compete for the higher-yield ticket-generating skill games (which ironically involve very little skill). Most of those who recall the days when 3D graphics referred to the vector lines of Tempest pass by these modern emporiums. Perhaps they shake their heads a little or make a disparaging comment. Kids these days. Get off my lawn. They don’t enter; inside is only heartbreak.

Perhaps what hurts the most is that it is a heartbreak we chose. We have no one to blame but ourselves, for while the arcade as it was may be dead, ultimately it is us who killed it.

We wanted the more valuable entertainment experience. We asked for and then demanded a perfect replica of our arcade favorites that we could play at home from the comfort of our couches. We pressed for more arcade-quality graphics on our home consoles until our set top boxes had visuals that outpaced anything showcased on a standalone machine. We asked for, and received, greater narrative depth in our games and as a casualty for our insistence we killed the arcade—the very entity we now mourn.

Click to continue reading California Extreme Channels a Simpler Time


E3 2007 winnerIt always seems a bit silly to declare a “winner” of E3. It’s just so juvenile. This is a complex industry that can’t be distilled down to the simple question of “who beat whom.”

But we just can’t help it, can we?

Comparing the three keynotes this year, however, really is a grab-bag of possible outcomes. All three offered something interesting, and picking a single “winner” this year more than ever depends how you define “winning.”

My rundown is after the break.

Click to continue reading E3 2007: The Big Three: Who “Won” E3?


GamerAndy LiveWe are back with another episode of GamerAndy Live! This week GamerAndy, GamerEdie, and Gear Live‘s Andru Edwards are behind the mic, bringing you a fresh dose of this week’s gaming news. Be sure to hit us up on the forums and let us know what you think.

SHOW NOTES FOR EPISODE 79:

  • A recent ruling by the Copyright Royalty Board threatens Internet radio and independent musicians by increasing costs to webcasters by 1,200 percent retroactively…and even for non-RIAA music. Please send a letter to your representatives to help reevaluate this Draconian and dangerous decision!
  • Sony throws party to celebrate God of War II. Great. The centerpiece of this event? A partially decapitated goat—and guests are invited to reach into the still-warm body, grab handfuls of offal and eat it. Good lord, what were they thinking?!? (Warning: Photo slightly NSFW in the United States for slight nippleage.)
  • Edie discusses the relative difference of “titties,” “boobies,” “boobs,” and “tits.” Andy defines “gazongas.”
  • The Xbox 360 Elite: Does Andru care? Does Edie?
  • Hironobu Sakaguchi (Red Racer, Final Fantasy) + Ken Kutaragi = BFF? Apparently not.
  • Speaking of Krazy Ken: He’s gone. Sony doesn’t want him, and neither does Nintendo, apparently. Sayonara, Sony! Konnichiwa, Mickey-Dees!
  • Andy goes into more detail about his recent PS3 purchase… and it’s not pretty. Andru and Edie also discuss the possibilities for Playstation Home, both pros and cons.
  • Edie still hearts her PS2, and Bully.
  • Andy rails about Kotaku’s recent habit of using countless internal search links in their stories—frustrating as hell, he says.

Halo 2 Vista

So, Halo 2 for Windows Vista is launching on May 8, 2007, and we have been able to spend some time reviewing the title. Since everyone is familiar with Halo 2, we felt a full review wasn’t in order. Instead, we wanted to clue you in on the ten best improvements we experienced while reviewing the game. These ten features raise the bar for Halo as a whole, and may be a foreshadowing of things to come in Halo 3:

Achievements: If you are looking for something fun that adds another level of fun and challenge to the Halo 2 world, this is it. We have said it before, and we will say it again - Microsoft hit a gold mine with the notion of achievements. No sooner than when we finished a multiplayer deathmatch did we rack up a total of three achievements. Meleeing five people from behind (and thusly earning the Ninja achievement) was nice, but Meleeing someone who already had the Ninja achievement (and thus earning the Flaming Ninja achievement) was even better. We have the achievement to prove it. For those wondering, yes, the achievements you earn in Halo 2 for Vista (or any other Games for Windows game) is counted towards your Xbox Gamerscore.

Click to continue reading Top Ten Improvements in Halo 2 for Windows Vista


WiiConnect 24One way in which the Wii has definitely been lagging behind its next-gen competitors is the online arena. As it currently stands, the WiiConnect-24 service doesn’t REALLY seem to be connected 24-hours a day, and your online activities are pretty much limited to 1) visiting the Mii Parade (woo hoo) 2) checking a weather “forecast” that’s often a few hours behind 3) surfing the net with the beta Opera browser and 4) paying for old games via the Virtual Console service.

Now granted, Nintendo has a lot on its plate these days. In addition to just producing enough Wii’s to meet demand, they’re also working on a few blockbuster titles (Mario Galaxy and Pokemon Battle Revolution among them) and probably spending a fair chunk of time porting old games to the VC library. But still, Nintendo, we’re going to need something to keep us interested in Wii’s online service.

Matt over at IGN points to some previous discussions he’s had with NOA’s George Harrison, to give us a glimpse at what we can expect from the big N in 2007:

I interviewed Nintendo of America’s George Harrison a couple months back and he said that the company would eventually offer a variety of content on the Wii Shopping Channel, including add-ons and demos. I think Nintendo also wants to nurture a homebrew development scene of some kind. I’d be surprised if we didn’t hear more about all of the above at the Game Developers Conference in March. In the meantime, all I can tell you is that Nintendo’s online network is in its infancy and can only improve over time. Eventually, I’m positive there will be demos for everyone to download and try.

That sounds great and all, but honestly I think it’s time for some firm announcements and some much-needed changes.

Here’s our own list of what needs to change and what needs to be improved (after the jump!)

 

Click to continue reading What’s Wii’s Online Strategy For This Coming Year?

Read More | Wii.ign.com

Wii ExciteTruckI suppose that with 50 mini games packed into Super Monkey Ball: Banana Blitz, there were bound to be some good ones and some bad ones. So riddle me this ... how is it that Monkey Target, by far the most fun mini game in the previous titles, is so abysmally bad now? One frickin level, this wierd “Option Ball” thing, and what feels like a wind factor without any sort of on-screen wind indicator? How do you manage to take a great game and make it so terrible? By getting rid of the power-ups and other stuff that made the game so interesting.

Luckily, there are some bright spots. Monkey Wars is fun, even if my wife hated it. Two handed independent controls are just too much for her to get her head around. But by far, the most entertaining game was Monkey Darts. That’s right ... darts. You don’t have to, but we held the Wiimote like an actual dart, and you basically make a quick stabbing motion at the screen to fling the dart. The IR receiver in the Wiimote can sense depth from the screen (sensor bar, really) and you can actually see your dart hovering there in 3D space before you throw it. You can play Countdown, 301, or 501, and it’s an absolute blast. All you really need to complete the atmosphere is a chain-smoking retiree in the corner, 80’s hair rock, some beer, and a steak that’s nothing more than charred gristle. Or maybe that’s just the places I’ve played darts.

Click to continue reading Wii: Super Monkey Ball Sucks, Excite Truck Is Boring


Advertisement