Once in awhile there comes along an experience that shapes the way that we look at things. A video game experience that makes something in your brain tingle. A game where simply a mere melody from its title screen sends nostalgia crawling up your spine. There are a few video games with these kinds of experience that stick out in our minds; not just for being great games, but for their “wow” factors. Sometimes these experiences are shaped by our personal interpretations; i.e. revolving around what was going on in our lives at the time. Therefore, you may have a different top five list, but we can all agree that the following five games helped to shape the way video games are made even to this day.
The third-annual Xbox Live Arcade Summer of Arcade kicks off on Wednesday, and goes through August 18th with a block of five titles that Microsoft thinks are worthy of knocking your socks off. Things start off with the release of Limbo on July 21, which is the black and white mystery game where a boy sets out to discover the fate of his sister. On July 28th, Hydro Thunder Hurricane drops, with Castlevania Harmony of Despair coming the week after, bringing the 2D side-scrolling goodness of Castlevania back to the forefront. On August 11th, Monday Night Combat, a fresh take on the multiplayer shooter comes out, and things wrap up on August 18th with the return of Lara Croft. Nope, this one isn’t a Tomb Raider game. Instead, it’s Lara Croft and the Guardian of Light, a fun mix of exploration and combat.
The Summer of Arcade is generally when Microsoft looks to release a back-to-back string of amazing titles. This year, they’ve upped the ante a bit with a special promo. If you buy any three of the five Summer of Arcade titles listed above by the end of August, you’ll receive 400 Microsoft Points back. If you decide to spring for all five, you’ll get 1200 Microsoft Points. How’s that for putting their money where their mouth is?
We love Fallout, and poured hundreds of hours into Fallout 3, which explains the pain we feel in our chest knowing that we won’t be able to play through Fallout: New Vegas until the fall of this year. That said, Bethesda has released a teaser trailer for Fallout: New Vegas, which is just enough to whet the appetite. Who’s excited?
The fifth and final Fallout 3 DLC, called Mothership Zeta, will be available on August 3rd on the Xbox Live Marketplace, as well as Games for Windows Live, for 800 Microsoft Points. It will be released for the PS3 at a later date. Here’s the synopsis from Bethesda:
Defy hostile alien abductors and fight your way off of the massive Mothership Zeta, orbiting Earth miles above the Capital Wasteland. Mothership Zeta takes Fallout 3 in an entirely new direction – outer space. Meet new characters and join with them in a desperate bid to escape the Aliens’ clutches. To do so, you’ll wield powerful new weapons, like the Alien Atomizer, Alien Disintegrator, and Drone Cannon, and deck yourself out in brand new outfits, like the Gemini-Era Spacesuit and even Samurai Armor.
You can color us excited. Now we know that the alien crash site was meant for more than just finding the fantastic Alien Blaster weapon. Who’s excited?
Read More | Fallout 3 Mothership Zeta DLC
Gallery: Mothership Zeta Fallout 3 DLC info
When Nintendo announced the Wii initially, one of the large collective groans we heard from gamers was in regards to the lack of high definition output. Well, here are a few images to make you lust for that HD Wii even more. The images in our Super Mario Galaxy HD gallery are taken from a Wii emulator that is capable of outputting 720p video. The images look great and all, but I guess Nintendo knows what’s best for us.
Read More | NeoGAF
It’s no secret that I am a big supporter of Pandemic Studios’ The Saboteur. Earlier this year, I was exposed to the game in its early development stage and even then—It looked extremely promising. The Saboteur is the story of a car racer in Nazi-occupied Paris looking for revenge. Now, I know what you are thinking, “Not another World War II game!” However, The Saboteur offers you an intimate experience with the characters, while World War II is only the backdrop of the story. In previous interviews, I have been able to get a little more background information of the game, if only to get a glimpse of what this world looks like. Recently, I was able to sit and chat with the Lead Designer of The Saboteur, Tom French, and find out some more background information of the game and what it has to offer us.
Tom, tell us a bit about your background.
My first game at Pandemic was Mercenaries, which was my first job as a designer. I have been in the videogame industry for about 12 years and most of my history was at Blackout Studios. I worked a little bit on Fallout, and a lot on Fallout 2, and I worked on some prototype that got canceled before they shut down.
Ok, so maybe the Internet doesn’t always lie. Bioware has finally opened up and decided to clear up rumors that came about from an online survey regarding one of their games. Community coordinator Chris Priestly has confirmed that Mass Effect: Jacob’s Story is in fact, a title in development for the iPhone and iPod touch.
The game will revolve around a side-story which focuses on one of the new characters for the upcoming title Mass Effect 2—and not a ‘bridging’ or prequel game as some had speculation. More information for the game will be revealed later this month and my guess is that we will get to see some of this in action at E3.
Read More | Joystiq
Sucker Punch invited us to step in the world of their new game inFAMOUS—and that we did. In the ever so trendy Capital Hill, we entered a venue full of TVs with playable demos, food and drinks. For a couple of minutes I was captivated by the concept art displayed on the walls, but then was reminded that there was work to be done. After some chatter, it was time to introduce the main attraction.
So what is inFAMOUS? inFAMOUS is an exclusive title for the PLAYSTATION 3 due out May 26th. The game follows Cole McGrath, a man affected by the massive explosion that left Empire City in complete devastation. Cole not only survived the catastrophe, but now has developed electricity-based powers that allow him to use electricity to his advantage. He can suck up energy from street lights or vehicles and even shoot bolts of lighting from his hands. How he uses that power, however, is up to you. But with great power, comes great responsibility. All of the actions your character takes have an impact on Empire City. You can either help restore the city or keep it in a state of chaos. Helping innocent people will increase your good karma, where as killing them or using their energy for power will increase your evil karma.
Pandemic Studios gave us a look at The Saboteur, their upcoming action title that paints us the picture of a Nazi-occupied Paris through the eyes of race car driver, Sean Devlin. As our leading Irish man starts off on a mission to get revenge, you will be able to explore the city of Paris in all its open-world goodness and get the job done. Want fighting, climbing to roof tops, derailing trains or an arsenal of weapons? The Saboteur has that – and that is just the tip of the iceberg.
The Saboteur runs on the Odin engine, which was built specifically for the game from the ground up and dying to show you what it can do. These screenshots are only a sample of some of the great graphics and art styles this game will deliver, check them out in The Saboteur screenshot gallery.
Read More | The Saboteur screenshot gallery
Gallery: Latest screenshots of The Saboteur
At the ass-crack of dawn, I got out of bed and hoofed it to Moscone South in San Francisco for the start of the GDC proper, kicked off by a keynote with one half of the Nintendo fanboy’s wet dream, Satoru Iwata, president of the Big N. The line, as expected, was around the block, and I ended up passing the time by measuring my growing distaste for humanity before finally getting in and being seated. The talk, though, “Discovering New Development Opportunities,” was worth the wait. We laughed, we cried, we hemmed and hawed, and I’m not saying there were some tits, but I am certainly making the implication. Hit the jump for what you need to know about Iwata-san’s keynote, recorded moment by moment.
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