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If the video above is any indication, and it appears to be genuine, then some stores didn’t get the memo that Grand Theft Auto IV isn’t to go on sale until April 29. It seems that one Tony Warner was able to purchase his copy a couple of weeks early. In the video, Tony shows off the IV case, the disc itself, as well as the game’s intro. If you are completely wanting to get your hands on the game early, we suggest getting out there and looking around. Skip the Gamestop’s of the world and head straight to places that are clueless about these things, like your local Wal-Mart. Let us know if you have any luck. isn’t gonna be too happy about this one.


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Epic scope

It is no secret to anyone who knows me that I have a deep appreciation for games in quirky, niche, genres, and also intelligent stories.  Frankly, it is rare that I get to find both of these needs met in a single game, but Lost Odyssey manages to do it.

But wait!  I thought Lost Odyssey was a Japanese-RPG and thus not really niche?  Sadly (in my opinion), the gaming landscape has changed so profoundly over the years that the once thriving JRPG is now increasingly a rarity; One with high-production values, so much the more.  Several early reviews would have you believe that Lost Odyssey does something fundamentally wrong simply for being true to its genre.  Mercifully, you are reading this review so at the very least let me try to paint a slightly different picture of Hironobu Sakaguchi’s latest opus.

Click to continue reading Lost Odyssey Review


Mass Effect Review

Not to rest on the laurels provided by Baulders Gate and Knights of the Old Republic, has created another instant hit: . Mass Effect is in many ways the spiritual successor to the Knights of the Old Republic (KOTOR) series although it goes far beyond the capabilities and offerings of its predecessor.

Mass Effect is a third person shooter/space exploration game set in humanities future when alien discoveries have catapulted human technology ahead centuries and given our race a place among many in the galactic empire. Click through for our full thoughts on this stunning game.

Click to continue reading Mass Effect Review: Bioware’s latest masterpiece


Description

The game that nobody thought would actually come out this year is officially done and on its way to be pressed, boxed, and shipped out to game stores.  Yes, that’s right.  Assassin’s Creed, the long-in-development Crusades sandbox epic has gone gold for production. 

“We’ve been working very hard for nearly four years to make Assassin’s Creed a reality and now there is a confirmed date when players will get to experience the results of our efforts,” shared Jade Raymond, producer of Assassin’s Creed. “This is a huge event for the team. Our biggest reward will be everyone having a lot of good solid fun.”

Assassin’s Creed hits the Xbox 360 and PS3 on November 13th.

Read More | Ubisoft

The developers of Assassin’s Creed have always boasted of their game’s high level of environmental interaction.  They claim that every wall, object, or person in their highly anticipated Xbox 360/PS3/PC action-adventure game can be scaled, moved, or shoved.  And now here’s the video to prove it.  Watch Altair (the game’s featured assassin) try to escape the city’s guards by running, climbing, and jumping all over this Middle Aged playground, and kindly ignore the futuristic glitches and flashes that hint at a more mysterious storyline that Ubisoft will not divulge.  Gape at the mind-boggling geometry that for once actually does permit the level of interaction promised by its enthusiastic creators.  Raise an eyebrow at the anachronistic Hans Zimmer-esque musical score.  Breathe a sigh of relief that this long in development game looks like it could conceivably hit that once nigh-unhittable November release date. 

Read More | IGN

Now this is something any hardcore gamer would enjoy, we think. A couple of guys got together to figure out how to use Mario’s awesome jumping skills to beat Super Mario 64 in under 7 minutes. While you may watch it in awe of the lightning-quick hand-eye coordination of the person behind the controller, this is actually a tool-assisted speed run. What they did was run the game in an emulator with slow speeds, and went frame-by-frame looking for exactly what to do to accomplish what they did. It is totally not meant to show off gaming skill, but rather, a game pushed to it’s limit. What you end up with is a run through the game with Mario collecting just one star, and using a glitch that allowed the character to pass through a couple of doors without the need for stars or a key. Definitely an interesting look at what can be done with a game using tools the designers never intended their game to run on.


CastlevaniaKoji Igarashi, creator of the popular Castlevania franchise, is featured in an interview with Game Informer where he talks about what’s next for the series.

[Next,] I will be working on a DS version, but I am thinking of moving to the home consoles for the future. I will continue to use 2D for the DS version, but I’m still trying to figure out which console to do the home console versions. I think the Xbox 360 would be the best platform for the U.S. market.

Another DS Castlevania wasn’t really a bold prediction, but focusing on the 360 is a little unexpected. Igarashi goes on to clarify, “The U.S. market is the biggest market for the Castlevania series, so I will give the first priority to the U.S. market. The platform will be the Xbox 360, since the PS3 isn’t doing well everywhere in the world.” He does later suggest that he thinks Metal Gear Solid 4 could easily increase the PS3 base in the US which would make it more attractive as a target for a Castlevania game.

As for the Wii, which represents an even larger market than 360, Igarashi says he hasn’t quite figured out how to make the gesture controls work with the game saying that the motion for cracking a whip might be too hard on users but some kind of abstraction would be “not so good.” “I will have to think about a way to accomplish this,” he concludes.

Read More | Game Informer

God of War: Chains of Olympus

The next installment in the popular Sony franchise God of War, subtitled Chains of Olympus and a prequel to the original God of War, will be debuting on the PSP March 4, 2008. The news may be a little disappointing for some hoping to add the flagship first party title to Sony’s handheld this Christmas, but Sony has also announced that it will be putting out a demo at the end of this month. When the game’s official website launched back in April, Sony included the opportunity for North American gamers to sign up for a special UMD-based demo version prior to the game’s release.

The limited edition demo will include part of a playable level plus extra goodies including behind-the-scenes footage. A copy of the demo without the extras will be released later this year.

Read More | GameSpot

A and owner has discovered that Liar is playable via the PS3’s Remote Play feature on the PSP. This is the first time a based game is able to take advantage of the feature and is reportedly quite responsive and playable. It has even been suggested that in light of all the flak Lair has taken over its controls, the use of the PSP’s analog stick is actually preferable.

What’s most curious about the revelation is that it is a revelation at all. This sounds like something would have jumped all over, especially once the disappointing reviews started pouring in.

Read More | PSP Fanboy

New videos for the upcoming game show some interesting footage of the game’s combat including some idea of how the epic boss fights will unfold. The game has a remarkable style and art direction that is visible here especially in the brief pre-combat cinematics.

Folklore looks a little like crossed with and as players control one of two characters who use the game’s “folks” as summoned creatures to do the grunt work of fighting foes. A follow-up to Genji, developers Game Republic are promising better controls and an online mode.

Folklore is scheduled for a North American release on October 12.

Click to continue reading New Folklore Videos Show Gameplay and Story Bits


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