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Wednesday August 2, 2006 12:36 pm
Street Fighter II Lag
So, Capcom’s Street Fighter II’ Hyperfighting has hit Xbox Live, and so far, gamer response could be considered mixed at best. Numerous complaints have hit the Internet both via blog posts and the official Xbox forums. Some gamers have reported horrible lag in the game, while others say that while they have experienced a few problems, most of the time the gameplay is smooth. Others have slammed the insane difficulty of single player mode, singling out the computer AI for Ryu as being particularly cheap. According to some, quarter match has worked sporadically, and some gamers have seen the game crash in quick match and custom match modes.
The hardcore Street Fighter fans are even less pleased. In a post titled “Capcom Screws Everyone Again,” gamer Jared Rea slams the game. The version of Hyperfighting that is on Live is not arcade perfect, and with the technology available in the Xbox 360, it should be. Rea blames both Microsoft and Capcom. Microsoft gets blame for passing the game through certification with all of the online bugs present. Capcom’s responsibility lies in giving development of the title to Sensory Sweep; while having one of Capcom’s in-house development teams work on the game would not necessarily ensure a better experience, the version on Xbox Live apparently has glaring gameplay bugs.
Feedback on the game is still early; there is still hope that a later patch could fix some of the online lag and matching issues. But if the accusations of inaccurate gameplay are correct, this will certainly dissuade the hard core Street Fighter crowd.
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Comments:
Actually the game if fine and it the people who lose who complain about the games lag….there is no lag and if there is any its still playable and doesn’t really affect anything. But again NO LAG….just a bunch of noobs who can’t take a loss and find the game too difficult.
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I’d be willing to bet that you also don’t think frogger has no lag too. Every game released to date has lag issues. Not everyone out there has a FIOS connection but I’d certainly like to hope my 6/1 connection could handle an old school arcade game if not the actual game titles.
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Actually, there is a TON of lag! You can play Halo 2 on Live and headshot with seamlessness, but ask for a dragon punch to sync with your opponents jump, or a Blanka rolling attack to meet your enemy as he lands I guess is out of the question. This is a 10 year old game for crying out loud … if anything the 360 should be internally limiting the clock cycle to accommodate the “slower” game play and taking strain off the live connection. I think the overall problem lies with the media hype it got before it was released. It obviously wasn’t done (in seemingly every way) on time and they put it out anyway to meet the media frenzy. Since this was released online I hope that these 2 companies get their act together and put out a new patched version for automatic update.
Also, I’d like to add that the game dynamics have totally changed. This can especially be seen with characters like E. Honda and Chung Li. Although their “button mashing” move has always done a good amount of damage, in this version it is obscene. I also like how they incorporate only some from the changes made from Street Fighter 2: Champions Edition to Hyper Fighting Edition. Some of the balances were left out for a few of the characters which in my opinion leaves them very vulnerable.
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Me and my friends eargerly awaited the release of SF2 for xbox 360. We even modded a full arcade stick EXACT to the arcade game (which we have the real full official cabinet game btw) The arcade sticks play perfectly when doing single player and vs mode.
I have to say, that the lag on the 360 is horrible, even with our T3 connection. A move as simple as blanka’s standing feirce punch to knock an opponent out of the air is impossible to time, let alone a dragon punch! Once again, M$ showing how incompentent they are in not being able to correctly port a 10 year old game. What a joke. I guess I’ll have to just continue to play the same people at my house on the real arcade game as I wait for them to fix this sorry title that isn’t even worth the wasted effort to enter the key code to get the 800pts to make the trial version the full version on xbox 360. Anyone that worked on this conversion should be ashamed of themselves. This is the work of bottom feeder programers with no skill of how to properly implement net code.
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