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Tuesday June 2, 2009 3:32 pm
Project Natal FAQ and video
Project Natal blew our minds yesterday during the E3 2009 Xbox Media Briefing. Project Natal is a new method of playing Xbox 360, with no controller required. Instead, it “sees” your entire body, and tracks your movement in 3D, and even responds to voice commands, directions, and even your face. We’ve got a video demo for you above, which you should take a look at, as well as a bunch more info on this exciting product. Read on.

So if you are wondering how Project Natal will change the way you game, let us explain:
Controller-free gaming and entertainment. This is the basis of Project Natal. There is no controller required. We aren’t just talking about gaming either, as you can fully navigate the Xbox 360 dashboard controller-free as well. There’s a sensor that rests above or below your television that tracks your body movement in 3D, recognizes your face (and logs you in to your profile just by face alone), and reacts to your voice commands.
Full-body play. You know how the Wii is pretty much restricted to your hands? Project Natal uses your whole body. That means you can do things with your head, hands, feet, torso, etc. Imagine having a boxing match where you actually block and swing with your hands, but dodge and weave with your torso. Or having a karate match using your feet and hands.
Personalized to you. Because Project Natal links your face and voice to your Xbox profile on the console, all you need to do is step in front of the sensor to log in and get access to your profile. You can speak to characters in games with your voice, and they’ll “know” who you are just by looking at you.
Got all that? You’re probably wondering how it all works, right? Well, here’s are some answers:
Project Natal sensor. Project Natal uses a fairly advanced sensor to do its magic. The Project Natal sensor combines an RGB camera, depth sensor, multi-array microphone, and a custom processor that runs some proprietary software. Combined, you’ve got a sensor that tracks body movement, individual voices, and recognizes faces.
RGB camera. The Project Natal video camera is an RGB camera that delivers the three basic color components to the Xbox 360, enabling facial recognition and full body tracking.
Depth sensor. The Project Natal depth sensor is an infrared projector combined with a monochrome CMOS sensor, which allows it to see the room in true 3D, as opposed to trying to guess from a 2D image. The cool thing about this is it works under any lighting conditions, although we aren’t sure about pitch black. Try it.
Multi-array microphone. Project Natal has a microphone that is able to locate voices by sound, and extracts ambient noise (like your crazy loud fridge.) This allows headset-free Xbox Live party chat, and is what lets Project Natal identify you by your voice.
Custom processor with Microsoft software layer. Controlling all this hardware is proprietary Microsoft software, which is what brings Project Natal to life, and according to Microsoft, is what differentiates Project Natal from any other product on the market.
So the only question left is, “when does it launch?” Unfortunately, Microsoft hasn’t gone that far yet. The wait is going to be painful. If you wanna see what you can do with all this technology working together, check out Milo, an amazing title being developed by Peter Molyneaux at Lionhead Studios.
- Related Tags:
- e3, e3 2009, faq, hardware, microsoft, milo, project natal, project natal faq, project natal sensor, xbox media briefing
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Comments:
I am so so so so so excited for Project Natal!
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So this sounds pretty ground breaking… But what exactly do you do with JUST your body? I mean they’re going to have to encorporate so much stuff into Project Natal to be able to utilize it’s abilities for FPS, RTS, RPGs. Even for like, sports games. How are you going to be able to run?
If it’s supposed to be “controller-free” then honestly the whole system will be severely limited.
Project Natal sounds good ‘n dandy, but seriously, it doesn’t open up too many options except for fighting games and a few others…
Just my two cents…
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Sincerely WII did not make me mad, just because when I’m playing a game I just want to relax. Use my brain is enough. And I for real gamers the only Physical needed to be done is the movement of the fingers. Even we will prefer no movements. Really Great innovation in Gaming could be just play games if the mind, meaning controlling everything with just your thoughts.
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Hmmmm I really think Project Natal will revolutionise the gaming industry, much like the wii has changed a lot of how the market is today, i put the rest of my opinions on my blog at http://www.theurbanshogun.com/2009/06/microsofts-project-natal-will-be-end-of.html if anyone wants to discuss ..
love the site =]
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This is unlivable!! hope we will see it soon
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You wouldn’t need much for rpg. Just a run command. As for sports use a tread mill :D. Gps fps won’t be as good but it would be fun with Gears and the Lancer. Otherwise it’s an “attachment” and the system won’t be over taken by it.
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Great product but stupid name. IMO. Nintendo must be pissed. This is way better than using the wii mote. No M$ exercise games please.
—
Grant
<a href=“http://www.refurbishednetbook.net/”>refurbished netbook</a>
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this is the first sit I saw people asking the same question as i have: how do you run, jump, rolling, move the camera, and do things like swimming, parajumping, controlling speed, or play a game like mirrors edge..
btw project natal is not necessarily a replacement for motion control like the wii.. when you combine wii and project natal and change the wii tech into a smaller controller that does not restrict the natal feeling, you could make FPS and RPGs really cool. and you won’t need it to watch a movie or chat or for those other games like boxing etc. but just for particular games that require a controller.
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How much it cost?
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they could just make it so that you run in place for most of the games. if you need to turn all you would have to do is turn your body slightly or dramatically depending on how far your turning. for fighting games it would be much harder. no one can do a Hurricane Kick in street fighter in real life. I still believe its still going to be hard to take human movement and put it in some of the games we know and love.
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