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Friday February 9, 2007 7:40 am

Bethesda Clarifies Oblivion PS3 Rumors

Elder Scrolls: Oblivion IGN’s preview of Elder Scrolls: Oblivion for the Playstation 3 seemed to trigger some debate about the release, particularly regarding the rendering engine upgrades and optimizations and the fact that many of the downloadable modules for the PC and Xbox 360 versions of the game would be missing. Pete Hines, Vice President of Public Relations and Marketing at Bethesda tried to clear up some of the issues.

First, Hines clarified that the missing content for the PS3 version was not due to any technical limitations of the console. His explanation was that some of the content was not appropriate for the balance of the game for a new player and that for other content, Bethesda simply hadn’t had time to look into developing content for the Playstation Store; he believes that Bethesda will be making some content available at a later date. Bethesda’s decisions here seem a little flakey; saying that delaying the release of content so that gamers could have a better experience seems a little odd considering that an Xbox 360 or PC user that buys Oblivion this week can have the content on day one. Still, given the choice between having Oblivion in PS3 gamers’ hands earlier without Playstation Network support or facing further delays while Bethesda works on implementing downloadable content, one would certainly want to have the game sooner rather than later.

On the new hardware optimizations, Hines admitted that the PC and Xbox 360 would see the shader improvements in an upcoming release, but indicated that certain vague Cell-specific enhancements would be exclusive to the PS3. Specifically what those enhancements are were left undefined.

Read More | IGN

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