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Tuesday August 22, 2006 3:23 pm

Peter Molyneux Talks Evolution Of Combat, Wii At Leipzig




Posted by Christopher Sasaki Categories: Culture, Fighting, Wii

Peter MolyneuxSpeaking at the Leipzig Games Convention Developer Conference, Peter Molyneux spoke on the need to evolve next generation combat. Both 1up and GamesIndustry.biz have covered separately different aspects of the talk, with 1up focusing on Molyneux’s ideas for advancing combat in the next generation. GamesIndustry.biz focused on the challenges that the Wii controller will present.

Molyneux’s general commentary on combat in video games is that, by and large, the fighting is not realistic. He proposed that developers do away with hit points, life bars, and unrealistic fighting in games. Molyneux held up Tarantino’s Kill Bill as an example of an approach to combat that video games might emulate. This might have been an unfortunate choice, given that this movie isn’t the most realistic portrayal of combat in the film world, but the points he expressed were still somewhat salient. His proposal includes going towards “one button” combat, combining charge attacks with timing and context awareness to alter how the fight progresses. The approach sounds similar to the timer attacks utilized in Yu Suzuki’s Shenmue series. Molyneux didn’t necessarily advocate this as the end-all of combat implementations, but seemed to use this to urge developers to think more creatively when developing new games. This somewhat tied into his remarks about the Wii controller.

When talking about the Wii controller, Molyneux confessed that he is “…an incredibly lazy person when I play games… when I have to get up, it’s painful.” He urged developers to consider the physicality of the control schemes that they were implementing, using the example of a movement-sensing glove that they tested. According to Molyneux, using the glove was “like some sort of Japanese torture that we’d put him through…” It seems Molyneux finds the freedom that the new controller offers exciting, but that excitement has to be tempered and worked with creatively to get the best that the controller brings to the table. Overall, the tone of the talk seemed to advocate developers to seek innovation rather than fall back into older, easier development patterns.

Read More | 1up

Read More | GamesIndustry.biz

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