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Thursday March 30, 2006 2:21 pm
Nintendo Revolution Specifications Unveiled?
IGN has published Revolution specifications leaked from various game developers. IGN claims these numbers come from developer documentation and benchmark results, but without confirmation from Nintendo, these may or not represent final hardware. However, given Nintendo’s claim for the relative power of the Revolution versus the Gamecube, these specifications do not seem out of line. IGN’s report includes an IBM “Broadway” CPU running at 729Mhz, and the “Hollywood” GPU running at 233Mhz, with 3MB integrated texture memory. Total system memory apparently clocks in with 24MB “main” 1T-SRAM plus 64MB “external” 1T-SRAM. Without access to how the system components are laid out, it is difficult to tell what impact this segmentation will have on the overall performance of the game console.
Compared to the specifications of the already released Xbox 360, and upcoming PS3, the Revolution isn’t going to be a graphics processing monster; Nintendo fans have reacted to this news by carrying the party line, “Its not the graphics, its the gameplay.” While this may be true, it will certainly leave Nintendo at a disadvantage when eye-candy is compared with its competition.
The lack of heavy-duty specifications may not have that great of an impact on what Nintendo is trying to accomplish. Nintendo has said that HD resolutions are not going to be supported by Revolution. With a standard definition output resolution at 480P, the Revolution only has to push 1/3 of the Xbox 360’s native resolution, 720P. Sony promises 1080P gaming, over six times the pixel output of Nintendo’s console. Within these constraints, it seems like the Revolution will be able to deliver on what Nintendo has promised: a unique gaming experience combined with top notch first-party content. Hopefully this will allow Nintendo to carve a niche in the next generation marketplace.
Read More | Revolution.IGN.com
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